Searched refs:RIGHT_WIELDED_INDEX (Results 1 – 11 of 11) sorted by relevance
92 static int awRL[2]={RIGHT_WIELDED_INDEX,LEFT_WIELDED_INDEX};229 case RIGHT_WIELDED_INDEX: in SwapWeaponsCfg()396 case RIGHT_WIELDED_INDEX: in SwapWeaponsWork()
1802 case RIGHT_WIELDED_INDEX: in EquipmentSorter()1826 case RIGHT_WIELDED_INDEX: in GetBodyPartOfEquipment()1852 case RIGHT_WIELDED_INDEX: return GetRightWielded(); in GetEquipment()2076 case RIGHT_WIELDED_INDEX: return v2(-14, 4); in GetEquipmentPanelPos()2735 if(EquipmentIndex == RIGHT_WIELDED_INDEX) in SignalEquipmentAdd()2748 if(EquipmentIndex == RIGHT_WIELDED_INDEX) in SignalEquipmentRemoval()3676 item* iR = GetEquipment(RIGHT_WIELDED_INDEX); in AutoPlayAIequip()3727 if(i==1)iChk=RIGHT_WIELDED_INDEX; in AutoPlayAIequip()3734 … (iChk==RIGHT_WIELDED_INDEX && iR==NULL && GetBodyPartOfEquipment(RIGHT_WIELDED_INDEX) && !bL2H) in AutoPlayAIequip()4018 case RIGHT_WIELDED_INDEX: return GetLeftWielded(); in GetPairEquipment()[all …]
886 WieldedSlot.Init(this, RIGHT_WIELDED_INDEX); in rightarm()1677 WieldedSlot.Init(this, RIGHT_WIELDED_INDEX); in rightarm()1987 if(EquipmentIndex == RIGHT_WIELDED_INDEX || EquipmentIndex == LEFT_WIELDED_INDEX) in SignalEquipmentAdd()2003 if(EquipmentIndex == RIGHT_WIELDED_INDEX || EquipmentIndex == LEFT_WIELDED_INDEX) in SignalEquipmentRemoval()
1301 MainArmor = Enemy->GetEquipment(RAND_2 ? RIGHT_WIELDED_INDEX : RIGHT_GAUNTLET_INDEX); in HitEffect()1563 MainArmor = Enemy->GetEquipment(RAND_2 ? RIGHT_WIELDED_INDEX : RIGHT_GAUNTLET_INDEX); in HitEffect()
52 truth item::IsInCorrectSlot(int I) const { return I == RIGHT_WIELDED_INDEX || I == LEFT_WIELDED_IND… in IsInCorrectSlot()370 case RIGHT_WIELDED_INDEX: Wielder->SetRightWielded(NewItem); break; in Polymorph()
1907 else if(Char->TryToChangeEquipment(Char->GetStack(), 0, RIGHT_WIELDED_INDEX)) in WieldInRightArm()
1278 c!=RIGHT_WIELDED_INDEX && in vitInv()
8224 && ((e != RIGHT_WIELDED_INDEX && e != LEFT_WIELDED_INDEX) in TryToEquip()8288 && e != RIGHT_WIELDED_INDEX && e != LEFT_WIELDED_INDEX) in TryToEquip()
499 #define RIGHT_WIELDED_INDEX 5 macro
7371 #ifdef RIGHT_WIELDED_INDEX // DO NOT MODIFY! in Validate()7373 bsB = RIGHT_WIELDED_INDEX; in Validate()7375 …lue 5 from .dat file mismatches hardcoded c++ define value of " << RIGHT_WIELDED_INDEX << "!" << s… in Validate()
739 #define RIGHT_WIELDED_INDEX 5