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Searched refs:RIGHT_WIELDED_INDEX (Results 1 – 11 of 11) sorted by relevance

/dports/games/ivan/ivan-059/Main/Source/
H A Dcmdswapweap.cpp92 static int awRL[2]={RIGHT_WIELDED_INDEX,LEFT_WIELDED_INDEX};
229 case RIGHT_WIELDED_INDEX: in SwapWeaponsCfg()
396 case RIGHT_WIELDED_INDEX: in SwapWeaponsWork()
H A Dhuman.cpp1802 case RIGHT_WIELDED_INDEX: in EquipmentSorter()
1826 case RIGHT_WIELDED_INDEX: in GetBodyPartOfEquipment()
1852 case RIGHT_WIELDED_INDEX: return GetRightWielded(); in GetEquipment()
2076 case RIGHT_WIELDED_INDEX: return v2(-14, 4); in GetEquipmentPanelPos()
2735 if(EquipmentIndex == RIGHT_WIELDED_INDEX) in SignalEquipmentAdd()
2748 if(EquipmentIndex == RIGHT_WIELDED_INDEX) in SignalEquipmentRemoval()
3676 item* iR = GetEquipment(RIGHT_WIELDED_INDEX); in AutoPlayAIequip()
3727 if(i==1)iChk=RIGHT_WIELDED_INDEX; in AutoPlayAIequip()
3734 … (iChk==RIGHT_WIELDED_INDEX && iR==NULL && GetBodyPartOfEquipment(RIGHT_WIELDED_INDEX) && !bL2H) in AutoPlayAIequip()
4018 case RIGHT_WIELDED_INDEX: return GetLeftWielded(); in GetPairEquipment()
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H A Dbodypart.cpp886 WieldedSlot.Init(this, RIGHT_WIELDED_INDEX); in rightarm()
1677 WieldedSlot.Init(this, RIGHT_WIELDED_INDEX); in rightarm()
1987 if(EquipmentIndex == RIGHT_WIELDED_INDEX || EquipmentIndex == LEFT_WIELDED_INDEX) in SignalEquipmentAdd()
2003 if(EquipmentIndex == RIGHT_WIELDED_INDEX || EquipmentIndex == LEFT_WIELDED_INDEX) in SignalEquipmentRemoval()
H A Dgear.cpp1301 MainArmor = Enemy->GetEquipment(RAND_2 ? RIGHT_WIELDED_INDEX : RIGHT_GAUNTLET_INDEX); in HitEffect()
1563 MainArmor = Enemy->GetEquipment(RAND_2 ? RIGHT_WIELDED_INDEX : RIGHT_GAUNTLET_INDEX); in HitEffect()
H A Ditem.cpp52 truth item::IsInCorrectSlot(int I) const { return I == RIGHT_WIELDED_INDEX || I == LEFT_WIELDED_IND… in IsInCorrectSlot()
370 case RIGHT_WIELDED_INDEX: Wielder->SetRightWielded(NewItem); break; in Polymorph()
H A Dcommand.cpp1907 else if(Char->TryToChangeEquipment(Char->GetStack(), 0, RIGHT_WIELDED_INDEX)) in WieldInRightArm()
H A Dcmdcraft.cpp1278 c!=RIGHT_WIELDED_INDEX && in vitInv()
H A Dchar.cpp8224 && ((e != RIGHT_WIELDED_INDEX && e != LEFT_WIELDED_INDEX) in TryToEquip()
8288 && e != RIGHT_WIELDED_INDEX && e != LEFT_WIELDED_INDEX) in TryToEquip()
/dports/games/ivan/ivan-059/Main/Include/
H A Divandef.h499 #define RIGHT_WIELDED_INDEX 5 macro
H A Ddefinesvalidator.h7371 #ifdef RIGHT_WIELDED_INDEX // DO NOT MODIFY! in Validate()
7373 bsB = RIGHT_WIELDED_INDEX; in Validate()
7375 …lue 5 from .dat file mismatches hardcoded c++ define value of " << RIGHT_WIELDED_INDEX << "!" << s… in Validate()
/dports/games/ivan/ivan-059/Script/
H A Ddefine.dat739 #define RIGHT_WIELDED_INDEX 5