Searched refs:RING_DIST (Results 1 – 4 of 4) sorted by relevance
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | doomdef.h | 396 #define RING_DIST 512*FRACUNIT // how close you need to be to a ring to attract it macro
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H A D | deh_tables.c | 4807 {"RING_DIST",RING_DIST},
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H A D | p_enemy.c | 824 …yer->mo->x, actor->y-player->mo->y), actor->z-player->mo->z) < FixedMul(RING_DIST, player->mo->sca… in P_LookForShield() 4909 …actor->tracer->y-actor->y), actor->tracer->z-actor->z) > FixedMul(RING_DIST/4, actor->tracer->scal… in A_ThrownRing() 4973 if (dist > FixedMul(RING_DIST/2, player->mo->scale)) in A_ThrownRing() 4976 else if (dist > FixedMul(RING_DIST, player->mo->scale)) in A_ThrownRing() 4984 && dist < FixedMul(RING_DIST/4, player->mo->scale)) in A_ThrownRing()
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H A D | p_user.c | 9212 const fixed_t maxdist = FixedMul((bullet ? RING_DIST*2 : RING_DIST), player->mo->scale); in P_LookForEnemies()
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