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Searched refs:RM_ACTIVGAMESCR (Results 1 – 2 of 2) sorted by relevance

/dports/games/torcs/torcs-1.3.7/src/libs/raceengineclient/
H A Dracestate.cpp170 if (mode & RM_ACTIVGAMESCR) { in ReStateManage()
/dports/games/torcs/torcs-1.3.7/src/interfaces/
H A Draceman.h52 #define RM_ACTIVGAMESCR 0x01000000 macro