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Searched refs:RNWALL (Results 1 – 3 of 3) sorted by relevance

/dports/games/dungeon/dungeon-3.2_1/
H A DVARS.H68 #define RNWALL (32) macro
H A DDVERB2.C284 if ((rooms_1.rflag[play_1.here - 1] & RNWALL) != 0) { in walk_()
H A DNOBJS.C350 if ((rooms_1.rflag[play_1.here - 1] & RNWALL) == 0) {