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Searched refs:ROOT_ID_SAMPLER_T (Results 1 – 3 of 3) sorted by relevance

/dports/games/retroarch/RetroArch-1.9.7/gfx/common/
H A Dd3d12_common.c446 root_params[ROOT_ID_SAMPLER_T].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE; in d3d12_init_descriptors()
447 root_params[ROOT_ID_SAMPLER_T].DescriptorTable.NumDescriptorRanges = countof(sampler_tbl); in d3d12_init_descriptors()
448 root_params[ROOT_ID_SAMPLER_T].DescriptorTable.pDescriptorRanges = sampler_tbl; in d3d12_init_descriptors()
449 root_params[ROOT_ID_SAMPLER_T].ShaderVisibility = D3D12_SHADER_VISIBILITY_PIXEL; in d3d12_init_descriptors()
H A Dd3d12_common.h1490 ROOT_ID_SAMPLER_T, enumerator
1571 D3D12SetGraphicsRootDescriptorTable(cmd, ROOT_ID_SAMPLER_T, sampler); in d3d12_set_sampler()
1578 D3D12SetGraphicsRootDescriptorTable(cmd, ROOT_ID_SAMPLER_T, texture->sampler); in d3d12_set_texture_and_sampler()
/dports/games/retroarch/RetroArch-1.9.7/gfx/drivers/
H A Dd3d12.c1425 d3d12->queue.cmd, ROOT_ID_SAMPLER_T, d3d12->pass[i].samplers); in d3d12_gfx_frame()
1559 d3d12->queue.cmd, ROOT_ID_SAMPLER_T, in d3d12_gfx_frame()