Searched refs:ROPE_IN (Results 1 – 7 of 7) sorted by relevance
/dports/games/wop/wop-0.4.3/src/ |
H A D | avatar.hpp | 131 bool isSetRopeIn ( void ) const { return m_state & m_stateMask & ROPE_IN; } in isSetRopeIn() 365 ROPE_IN = LAST_OBJECT_STATE << 11, enumerator 368 ROPE_ANY = ROPE_ON | ROPE_OFF | ROPE_IN | ROPE_OUT | ROPE_REL,
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H A D | keyboardconfig.cpp | 58 key[ROPE_IN] = SDLK_a; in KeyboardConfig() 97 readSetting( settings, "key_rope_in", key[ROPE_IN] ); in readSettings() 136 writeSetting( settings, "key_rope_in", key[ROPE_IN] ); in writeSettings()
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H A D | keyboardconfig.hpp | 23 ROPE_IN, enumerator
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H A D | udpdata.hpp | 58 (event.testAnyActions( Event::ROPE_IN ) ? "I" : "."), in dumpToFile()
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H A D | event.hpp | 21 ROPE_IN = 0x00004000, ROPE_OUT = 0x00008000, enumerator
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H A D | client.cpp | 435 else if ( event->key.keysym.sym == m_keyboardConfig.key[KeyboardConfig::ROPE_IN] ) in handleEvent() 436 m_myEvent.addAction( Event::ROPE_IN ); in handleEvent() 522 else if ( event->key.keysym.sym == m_keyboardConfig.key[KeyboardConfig::ROPE_IN] ) in handleEvent() 523 m_myEvent.removeAction( Event::ROPE_IN ); in handleEvent()
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H A D | world.cpp | 694 avatar->setState( Avatar::ROPE_IN, false ); in applyEvents() 705 if( event.testAnyActions( Event::ROPE_IN ) ) { in applyEvents() 706 avatar->setState( Avatar::ROPE_IN, true ); in applyEvents()
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