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Searched refs:ROT_R (Results 1 – 4 of 4) sorted by relevance

/dports/emulators/gngeo/gngeo-gngeo_0.8/src/raze/
H A Draze.inc1417 ROT_R RL, B
1420 ROT_R RL, C
1423 ROT_R RL, D
1426 ROT_R RL, E
1429 ROT_R RL, H
1432 ROT_R RL, L
1435 ROT_R RL, A
1465 ROT_R RR, B
1468 ROT_R RR, C
1471 ROT_R RR, D
[all …]
H A Draze.asm1777 ; ROT_R method, reg8
1778 %macro ROT_R 2
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dr_things.h277 #define ROT_R 18 macro
284 if (rot == ROT_R) return 'R'; in R_Rotation2Char()
293 if (cn == 'R') return ROT_R; in R_Char2Rotation()
H A Dr_things.c136 if (rotation == ROT_L || rotation == ROT_R) in R_InstallSpriteLump()
138 UINT8 rightfactor = ((rotation == ROT_R) ? 4 : 0); in R_InstallSpriteLump()
151 else if ((sprtemp[frame].rotate & SRF_RIGHT) && (rotation == ROT_R)) in R_InstallSpriteLump()
154 sprtemp[frame].rotate |= ((rotation == ROT_R) ? SRF_RIGHT : SRF_LEFT); in R_InstallSpriteLump()