Searched refs:RPG_EXPLODE (Results 1 – 13 of 13) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | soundsdyn.cpp | 156 { "RPG_EXPLODE", DVPTR(RPG_EXPLODE), RPG_EXPLODE__STATIC }, 302 int32_t RPG_EXPLODE = RPG_EXPLODE__STATIC; variable
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H A D | soundefs.h | 32 #define RPG_EXPLODE 9 macro
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H A D | soundsdyn.h | 290 extern int32_t RPG_EXPLODE;
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H A D | sounds.cpp | 205 … PISTOL_RICOCHET, PISTOL_BODYHIT, PISTOL_FIRE, SHOTGUN_FIRE, BOS1_WALK, RPG_EXPLODE, in S_MenuSound()
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H A D | actors.cpp | 3514 A_PlaySound(RPG_EXPLODE, newSprite); in G_MoveWeapons() 4268 S_PlaySound(RPG_EXPLODE); in G_MoveActors()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | SOUNDS.C | 339 case RPG_EXPLODE: in xyzsound() 565 case RPG_EXPLODE: in pan3dsound()
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H A D | SOUNDEFS.H | 125 #define RPG_EXPLODE 9 macro
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H A D | actors3.c | 317 spritesound(RPG_EXPLODE,i); in moveweapons() 575 spritesound(RPG_EXPLODE,i); in moveweapons() 608 spritesound(RPG_EXPLODE,i); in moveweapons()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | soundsdyn.cpp | 57 { "RPG_EXPLODE", DVPTR(RPG_EXPLODE), RPG_EXPLODE__STATIC }, 200 int32_t RPG_EXPLODE = RPG_EXPLODE__STATIC; variable
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H A D | soundefs.h | 32 #define RPG_EXPLODE 9 macro
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H A D | soundsdyn.h | 185 extern int32_t RPG_EXPLODE;
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H A D | sounds.cpp | 210 … PISTOL_RICOCHET, PISTOL_BODYHIT, PISTOL_FIRE, SHOTGUN_FIRE, BOS1_WALK, RPG_EXPLODE, in S_MenuSound()
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H A D | actors.cpp | 2969 A_PlaySound(RPG_EXPLODE, newSprite); in G_MoveWeapons() 3138 A_PlaySound(RPG_EXPLODE, newSprite); in G_MoveWeapons() 3141 A_PlaySound(REALITY ? 8 : RPG_EXPLODE, newSprite); in G_MoveWeapons() 4762 S_PlaySound(REALITY ? 8 : RPG_EXPLODE); in G_MoveActors()
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