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Searched refs:RP_SAVE_NAME (Results 1 – 3 of 3) sorted by relevance

/dports/games/blobby/blobby-1.0/src/
H A DTextManager.h76 RP_SAVE_NAME, enumerator
H A DTextManager.cpp199 mStrings[RP_SAVE_NAME] = "name of the replay:"; in setDefault()
/dports/games/blobby/blobby-1.0/src/state/
H A DGameState.cpp129 imgui.doText(GEN_ID, Vector2(190, 220), TextManager::RP_SAVE_NAME); in displaySaveReplayPrompt()