Searched refs:RQG_Hud1 (Results 1 – 3 of 3) sorted by relevance
/dports/games/stuntrally/stuntrally-2.6.1/source/ogre/common/ |
H A D | RenderConst.h | 29 RQG_Hud1 = Ogre::RENDER_QUEUE_OVERLAY-5, // 95 variable
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H A D | GraphView.cpp | 91 moSetup(moBack, false, RQG_Hud1); in Create()
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/dports/games/stuntrally/stuntrally-2.6.1/source/ogre/ |
H A D | Hud_Create.cpp | 238 …ManualObject* m = Create2D(sMat,scm,1, true,true, 1.f,Vector2(1,1), RV_Hud,RQG_Hud1); h.moMap = m; in Create() 248 h.moGauges = Create2D("hud/"+st,scm, 1.f, true,false, 0.f,Vector2(0.f,0.5f), RV_Hud,RQG_Hud1, 2); in Create() 499 m->setRenderQueueGroup(RQG_Hud1); in Create()
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