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Searched refs:RS_ALIGN_R (Results 1 – 4 of 4) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dscreentext.cpp964 if (sb & RS_ALIGN_R) in minitext_()
H A Dsbar.cpp131 if (sbits & RS_ALIGN_R) in G_DrawInvNum()
/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dbuild.h244 RS_ALIGN_R = 512, enumerator
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dengine.cpp7253 … sx += NEGATE_ON_CONDITION(scale(120<<16,xdim,ydim) - (160<<16), !(dastat & RS_ALIGN_R)); in dorotspr_handle_bit2()