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Searched refs:RUNNING_GAME (Results 1 – 5 of 5) sorted by relevance

/dports/games/xbl/xbl-1.1.6/
H A Dbuttons.h43 #define RUNNING_GAME "RUNNING" macro
H A Dbuttons.c156 case RUN : RET(RUNNING_GAME) ; in textstate()
/dports/games/alephone/alephone-release-20190331/Source_Files/Misc/
H A Dsdl_dialogs.cpp527 parse_theme_colors(gtype, METASERVER_GAMES, w_games_in_room::RUNNING_GAME, 3); in parse_metaserver()
818 …dialog_theme[METASERVER_GAMES].states[w_games_in_room::RUNNING_GAME].colors[FOREGROUND_COLOR] = ma… in set_theme_defaults()
H A Dsdl_widgets.h1005 RUNNING_GAME, enumerator
H A Dsdl_widgets.cpp2446 state = item.target() ? SELECTED_RUNNING_GAME : RUNNING_GAME; in draw_item()