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Searched refs:R_AddColormapToList (Results 1 – 5 of 5) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dr_data.h65 void R_AddColormapToList(extracolormap_t *extra_colormap);
H A Dr_data.c510 void R_AddColormapToList(extracolormap_t *extra_colormap) in R_AddColormapToList() function
679 R_AddColormapToList(exc); in R_ColormapForName()
995 R_AddColormapToList(extra_colormap); in R_CreateColormap()
H A Dp_spec.c3313 R_AddColormapToList(exc); in P_ProcessLineSpecial()
3650 R_AddColormapToList(exc); in P_ProcessLineSpecial()
3685 R_AddColormapToList(exc); in P_ProcessLineSpecial()
8050 R_AddColormapToList(dest_exc); in P_AddFakeFloorFader()
8067 R_AddColormapToList(exc); in P_AddFakeFloorFader()
8231 R_AddColormapToList(exc); in T_FadeColormap()
H A Dp_saveg.c672 R_AddColormapToList(exc); // see HACK note below on why we're adding duplicates in P_NetUnArchiveColormaps()
710 R_AddColormapToList(exc); in P_NetUnArchiveColormaps()
726 R_AddColormapToList(exc); in P_NetUnArchiveColormaps()
H A Dp_setup.c2003 R_AddColormapToList(exc); in P_ProcessLinedefsAfterSidedefs()