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Searched refs:R_AddDrawSurf (Results 1 – 25 of 91) sorted by relevance

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/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/
H A Dtr_mesh.cpp403 R_AddDrawSurf( (surfaceType_t *)surface, tr.shadowShader, 0, qfalse ); in R_AddMD3Surfaces()
411 R_AddDrawSurf( (surfaceType_t *)surface, tr.projectionShadowShader, 0, qfalse ); in R_AddMD3Surfaces()
416 R_AddDrawSurf( (surfaceType_t *)surface, shader, fogNum, qfalse ); in R_AddMD3Surfaces()
H A Dtr_main.cpp1094 void R_AddDrawSurf( surfaceType_t *surface, shader_t *shader, in R_AddDrawSurf() function
1241 R_AddDrawSurf( &entitySurface, shader, R_SpriteFogNum( ent ), 0 ); in R_AddEntitySurfaces()
1250 R_AddDrawSurf( &entitySurface, tr.defaultShader, 0, 0 ); in R_AddEntitySurfaces()
1284 R_AddDrawSurf( &entitySurface, tr.defaultShader, 0, false ); in R_AddEntitySurfaces()
1298 R_AddDrawSurf( &entitySurface, shader, R_SpriteFogNum( ent ), false ); in R_AddEntitySurfaces()
/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/
H A Dtr_mesh.c398 R_AddDrawSurf( (void *)surface, tr.shadowShader, 0, qfalse ); in R_AddMD3Surfaces()
406 R_AddDrawSurf( (void *)surface, tr.projectionShadowShader, 0, qfalse ); in R_AddMD3Surfaces()
411 R_AddDrawSurf( (void *)surface, shader, fogNum, qfalse ); in R_AddMD3Surfaces()
H A Dtr_animation.c54 R_AddDrawSurf( (void *)surface, shader, 0 /*fogNum*/, qfalse ); in R_AddAnimSurfaces()
423 R_AddDrawSurf( (void *)surface, tr.shadowShader, 0, qfalse ); in R_MDRAddAnimSurfaces()
432 R_AddDrawSurf( (void *)surface, tr.projectionShadowShader, 0, qfalse ); in R_MDRAddAnimSurfaces()
436 R_AddDrawSurf( (void *)surface, shader, fogNum, qfalse ); in R_MDRAddAnimSurfaces()
H A Dtr_main.c1107 void R_AddDrawSurf( surfaceType_t *surface, shader_t *shader, in R_AddDrawSurf() function
1239 R_AddDrawSurf( &entitySurface, shader, R_SpriteFogNum( ent ), 0 ); in R_AddEntitySurfaces()
1248 R_AddDrawSurf( &entitySurface, tr.defaultShader, 0, 0 ); in R_AddEntitySurfaces()
1270 R_AddDrawSurf( &entitySurface, tr.defaultShader, 0, 0 ); in R_AddEntitySurfaces()
/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/
H A Dtr_cmesh.c433 R_AddDrawSurf( (void *)surface, tr.shadowShader, 0, qfalse, tr.currentModel->ATI_tess ); in R_AddMDCSurfaces()
441R_AddDrawSurf( (void *)surface, tr.projectionShadowShader, 0, qfalse, tr.currentModel->ATI_tess ); in R_AddMDCSurfaces()
447 R_AddDrawSurf( (void *)surface, shader, fogNum, qfalse, tr.currentModel->ATI_tess ); in R_AddMDCSurfaces()
H A Dtr_mesh.c438 R_AddDrawSurf( (void *)surface, tr.shadowShader, 0, qfalse, tr.currentModel->ATI_tess ); in R_AddMD3Surfaces()
446R_AddDrawSurf( (void *)surface, tr.projectionShadowShader, 0, qfalse, tr.currentModel->ATI_tess ); in R_AddMD3Surfaces()
452 R_AddDrawSurf( (void *)surface, shader, fogNum, qfalse, tr.currentModel->ATI_tess ); in R_AddMD3Surfaces()
/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/
H A Dtr_cmesh.c413 R_AddDrawSurf( (void *)surface, tr.shadowShader, 0, qfalse ); in R_AddMDCSurfaces()
421 R_AddDrawSurf( (void *)surface, tr.projectionShadowShader, 0, qfalse ); in R_AddMDCSurfaces()
426 R_AddDrawSurf( (void *)surface, shader, fogNum, qfalse ); in R_AddMDCSurfaces()
H A Dtr_mesh.c421 R_AddDrawSurf( (void *)surface, tr.shadowShader, 0, qfalse ); in R_AddMD3Surfaces()
429 R_AddDrawSurf( (void *)surface, tr.projectionShadowShader, 0, qfalse ); in R_AddMD3Surfaces()
434 R_AddDrawSurf( (void *)surface, shader, fogNum, qfalse ); in R_AddMD3Surfaces()
/dports/games/ioquake3/ioquake3-1.36/code/renderer/
H A Dtr_mesh.c398 R_AddDrawSurf( (void *)surface, tr.shadowShader, 0, qfalse ); in R_AddMD3Surfaces()
406 R_AddDrawSurf( (void *)surface, tr.projectionShadowShader, 0, qfalse ); in R_AddMD3Surfaces()
411 R_AddDrawSurf( (void *)surface, shader, fogNum, qfalse ); in R_AddMD3Surfaces()
H A Dtr_animation.c54 R_AddDrawSurf( (void *)surface, shader, 0 /*fogNum*/, qfalse ); in R_AddAnimSurfaces()
423 R_AddDrawSurf( (void *)surface, tr.shadowShader, 0, qfalse ); in R_MDRAddAnimSurfaces()
432 R_AddDrawSurf( (void *)surface, tr.projectionShadowShader, 0, qfalse ); in R_MDRAddAnimSurfaces()
436 R_AddDrawSurf( (void *)surface, shader, fogNum, qfalse ); in R_MDRAddAnimSurfaces()
H A Dtr_main.c1107 void R_AddDrawSurf( surfaceType_t *surface, shader_t *shader, in R_AddDrawSurf() function
1239 R_AddDrawSurf( &entitySurface, shader, R_SpriteFogNum( ent ), 0 ); in R_AddEntitySurfaces()
1248 R_AddDrawSurf( &entitySurface, tr.defaultShader, 0, 0 ); in R_AddEntitySurfaces()
1270 R_AddDrawSurf( &entitySurface, tr.defaultShader, 0, 0 ); in R_AddEntitySurfaces()
/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/
H A Dtr_mesh.c422 R_AddDrawSurf( (void *)&model->vaoSurfaces[i], tr.shadowShader, 0, qfalse, qfalse, 0 ); in R_AddMD3Surfaces()
430 R_AddDrawSurf( (void *)&model->vaoSurfaces[i], tr.projectionShadowShader, 0, qfalse, qfalse, 0 ); in R_AddMD3Surfaces()
435 R_AddDrawSurf( (void *)&model->vaoSurfaces[i], shader, fogNum, qfalse, qfalse, cubemapIndex ); in R_AddMD3Surfaces()
/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/
H A Dtr_mesh.c440R_AddDrawSurf( (void *)&model->vaoSurfaces[i], tr.shadowShader, 0, qfalse, qfalse, 0, tr.currentMo… in R_AddMD3Surfaces()
448R_AddDrawSurf( (void *)&model->vaoSurfaces[i], tr.projectionShadowShader, 0, qfalse, qfalse, 0, tr… in R_AddMD3Surfaces()
454R_AddDrawSurf( (void *)&model->vaoSurfaces[i], shader, fogNum, qfalse, qfalse, cubemapIndex, tr.cu… in R_AddMD3Surfaces()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/
H A Dtr_mesh.c399 R_AddDrawSurf( (void *)surface, tr.shadowShader, 0, qfalse ); in R_AddMD3Surfaces()
407 R_AddDrawSurf( (void *)surface, tr.projectionShadowShader, 0, qfalse ); in R_AddMD3Surfaces()
412 R_AddDrawSurf( (void *)surface, shader, fogNum, qfalse ); in R_AddMD3Surfaces()
H A Dtr_animation.c55 R_AddDrawSurf( (void *)surface, shader, 0 /*fogNum*/, qfalse ); in R_AddAnimSurfaces()
424 R_AddDrawSurf( (void *)surface, tr.shadowShader, 0, qfalse ); in R_MDRAddAnimSurfaces()
433 R_AddDrawSurf( (void *)surface, tr.projectionShadowShader, 0, qfalse ); in R_MDRAddAnimSurfaces()
437 R_AddDrawSurf( (void *)surface, shader, fogNum, qfalse ); in R_MDRAddAnimSurfaces()
H A Dtr_main.c1055 void R_AddDrawSurf( surfaceType_t *surface, shader_t *shader, in R_AddDrawSurf() function
1187 R_AddDrawSurf( &entitySurface, shader, R_SpriteFogNum( ent ), 0 ); in R_AddEntitySurfaces()
1196 R_AddDrawSurf( &entitySurface, tr.defaultShader, 0, 0 ); in R_AddEntitySurfaces()
1218 R_AddDrawSurf( &entitySurface, tr.defaultShader, 0, 0 ); in R_AddEntitySurfaces()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/
H A Dtr_mesh.c398 R_AddDrawSurf( (void *)surface, tr.shadowShader, 0, qfalse ); in R_AddMD3Surfaces()
406 R_AddDrawSurf( (void *)surface, tr.projectionShadowShader, 0, qfalse ); in R_AddMD3Surfaces()
411 R_AddDrawSurf( (void *)surface, shader, fogNum, qfalse ); in R_AddMD3Surfaces()
H A Dtr_animation.c54 R_AddDrawSurf( (void *)surface, shader, 0 /*fogNum*/, qfalse ); in R_AddAnimSurfaces()
423 R_AddDrawSurf( (void *)surface, tr.shadowShader, 0, qfalse ); in R_MDRAddAnimSurfaces()
432 R_AddDrawSurf( (void *)surface, tr.projectionShadowShader, 0, qfalse ); in R_MDRAddAnimSurfaces()
436 R_AddDrawSurf( (void *)surface, shader, fogNum, qfalse ); in R_MDRAddAnimSurfaces()
/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_mesh.c398 R_AddDrawSurf( (void *)surface, tr.shadowShader, 0, qfalse ); in R_AddMD3Surfaces()
406 R_AddDrawSurf( (void *)surface, tr.projectionShadowShader, 0, qfalse ); in R_AddMD3Surfaces()
411 R_AddDrawSurf( (void *)surface, shader, fogNum, qfalse ); in R_AddMD3Surfaces()
H A Dtr_animation.c54 R_AddDrawSurf( (void *)surface, shader, 0 /*fogNum*/, qfalse ); in R_AddAnimSurfaces()
423 R_AddDrawSurf( (void *)surface, tr.shadowShader, 0, qfalse ); in R_MDRAddAnimSurfaces()
432 R_AddDrawSurf( (void *)surface, tr.projectionShadowShader, 0, qfalse ); in R_MDRAddAnimSurfaces()
436 R_AddDrawSurf( (void *)surface, shader, fogNum, qfalse ); in R_MDRAddAnimSurfaces()
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_mesh.c398 R_AddDrawSurf( (void *)surface, tr.shadowShader, 0, qfalse ); in R_AddMD3Surfaces()
406 R_AddDrawSurf( (void *)surface, tr.projectionShadowShader, 0, qfalse ); in R_AddMD3Surfaces()
411 R_AddDrawSurf( (void *)surface, shader, fogNum, qfalse ); in R_AddMD3Surfaces()
H A Dtr_animation.c54 R_AddDrawSurf( (void *)surface, shader, 0 /*fogNum*/, qfalse ); in R_AddAnimSurfaces()
423 R_AddDrawSurf( (void *)surface, tr.shadowShader, 0, qfalse ); in R_MDRAddAnimSurfaces()
432 R_AddDrawSurf( (void *)surface, tr.projectionShadowShader, 0, qfalse ); in R_MDRAddAnimSurfaces()
436 R_AddDrawSurf( (void *)surface, shader, fogNum, qfalse ); in R_MDRAddAnimSurfaces()
/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/
H A Dtr_mesh.cpp417 R_AddDrawSurf( (surfaceType_t *)surface, tr.shadowShader, 0, qfalse ); in R_AddMD3Surfaces()
425 R_AddDrawSurf( (surfaceType_t *)surface, tr.projectionShadowShader, 0, qfalse ); in R_AddMD3Surfaces()
430 R_AddDrawSurf( (surfaceType_t *)surface, shader, fogNum, qfalse ); in R_AddMD3Surfaces()
/dports/games/evq3/evq3/code/renderer/
H A Dtr_mesh.c371 R_AddDrawSurf((void *)surface, tr.projectionShadowShader, -1, 0); in R_AddMDXSurfaces()
377 R_AddDrawSurf((void *)surface, shader, -1, fogNum); in R_AddMDXSurfaces()

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