/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/ |
H A D | tr_mesh.cpp | 403 R_AddDrawSurf( (surfaceType_t *)surface, tr.shadowShader, 0, qfalse ); in R_AddMD3Surfaces() 411 R_AddDrawSurf( (surfaceType_t *)surface, tr.projectionShadowShader, 0, qfalse ); in R_AddMD3Surfaces() 416 R_AddDrawSurf( (surfaceType_t *)surface, shader, fogNum, qfalse ); in R_AddMD3Surfaces()
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H A D | tr_main.cpp | 1094 void R_AddDrawSurf( surfaceType_t *surface, shader_t *shader, in R_AddDrawSurf() function 1241 R_AddDrawSurf( &entitySurface, shader, R_SpriteFogNum( ent ), 0 ); in R_AddEntitySurfaces() 1250 R_AddDrawSurf( &entitySurface, tr.defaultShader, 0, 0 ); in R_AddEntitySurfaces() 1284 R_AddDrawSurf( &entitySurface, tr.defaultShader, 0, false ); in R_AddEntitySurfaces() 1298 R_AddDrawSurf( &entitySurface, shader, R_SpriteFogNum( ent ), false ); in R_AddEntitySurfaces()
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/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/ |
H A D | tr_mesh.c | 398 R_AddDrawSurf( (void *)surface, tr.shadowShader, 0, qfalse ); in R_AddMD3Surfaces() 406 R_AddDrawSurf( (void *)surface, tr.projectionShadowShader, 0, qfalse ); in R_AddMD3Surfaces() 411 R_AddDrawSurf( (void *)surface, shader, fogNum, qfalse ); in R_AddMD3Surfaces()
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H A D | tr_animation.c | 54 R_AddDrawSurf( (void *)surface, shader, 0 /*fogNum*/, qfalse ); in R_AddAnimSurfaces() 423 R_AddDrawSurf( (void *)surface, tr.shadowShader, 0, qfalse ); in R_MDRAddAnimSurfaces() 432 R_AddDrawSurf( (void *)surface, tr.projectionShadowShader, 0, qfalse ); in R_MDRAddAnimSurfaces() 436 R_AddDrawSurf( (void *)surface, shader, fogNum, qfalse ); in R_MDRAddAnimSurfaces()
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H A D | tr_main.c | 1107 void R_AddDrawSurf( surfaceType_t *surface, shader_t *shader, in R_AddDrawSurf() function 1239 R_AddDrawSurf( &entitySurface, shader, R_SpriteFogNum( ent ), 0 ); in R_AddEntitySurfaces() 1248 R_AddDrawSurf( &entitySurface, tr.defaultShader, 0, 0 ); in R_AddEntitySurfaces() 1270 R_AddDrawSurf( &entitySurface, tr.defaultShader, 0, 0 ); in R_AddEntitySurfaces()
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/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/ |
H A D | tr_cmesh.c | 433 R_AddDrawSurf( (void *)surface, tr.shadowShader, 0, qfalse, tr.currentModel->ATI_tess ); in R_AddMDCSurfaces() 441 … R_AddDrawSurf( (void *)surface, tr.projectionShadowShader, 0, qfalse, tr.currentModel->ATI_tess ); in R_AddMDCSurfaces() 447 R_AddDrawSurf( (void *)surface, shader, fogNum, qfalse, tr.currentModel->ATI_tess ); in R_AddMDCSurfaces()
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H A D | tr_mesh.c | 438 R_AddDrawSurf( (void *)surface, tr.shadowShader, 0, qfalse, tr.currentModel->ATI_tess ); in R_AddMD3Surfaces() 446 … R_AddDrawSurf( (void *)surface, tr.projectionShadowShader, 0, qfalse, tr.currentModel->ATI_tess ); in R_AddMD3Surfaces() 452 R_AddDrawSurf( (void *)surface, shader, fogNum, qfalse, tr.currentModel->ATI_tess ); in R_AddMD3Surfaces()
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/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/ |
H A D | tr_cmesh.c | 413 R_AddDrawSurf( (void *)surface, tr.shadowShader, 0, qfalse ); in R_AddMDCSurfaces() 421 R_AddDrawSurf( (void *)surface, tr.projectionShadowShader, 0, qfalse ); in R_AddMDCSurfaces() 426 R_AddDrawSurf( (void *)surface, shader, fogNum, qfalse ); in R_AddMDCSurfaces()
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H A D | tr_mesh.c | 421 R_AddDrawSurf( (void *)surface, tr.shadowShader, 0, qfalse ); in R_AddMD3Surfaces() 429 R_AddDrawSurf( (void *)surface, tr.projectionShadowShader, 0, qfalse ); in R_AddMD3Surfaces() 434 R_AddDrawSurf( (void *)surface, shader, fogNum, qfalse ); in R_AddMD3Surfaces()
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/dports/games/ioquake3/ioquake3-1.36/code/renderer/ |
H A D | tr_mesh.c | 398 R_AddDrawSurf( (void *)surface, tr.shadowShader, 0, qfalse ); in R_AddMD3Surfaces() 406 R_AddDrawSurf( (void *)surface, tr.projectionShadowShader, 0, qfalse ); in R_AddMD3Surfaces() 411 R_AddDrawSurf( (void *)surface, shader, fogNum, qfalse ); in R_AddMD3Surfaces()
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H A D | tr_animation.c | 54 R_AddDrawSurf( (void *)surface, shader, 0 /*fogNum*/, qfalse ); in R_AddAnimSurfaces() 423 R_AddDrawSurf( (void *)surface, tr.shadowShader, 0, qfalse ); in R_MDRAddAnimSurfaces() 432 R_AddDrawSurf( (void *)surface, tr.projectionShadowShader, 0, qfalse ); in R_MDRAddAnimSurfaces() 436 R_AddDrawSurf( (void *)surface, shader, fogNum, qfalse ); in R_MDRAddAnimSurfaces()
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H A D | tr_main.c | 1107 void R_AddDrawSurf( surfaceType_t *surface, shader_t *shader, in R_AddDrawSurf() function 1239 R_AddDrawSurf( &entitySurface, shader, R_SpriteFogNum( ent ), 0 ); in R_AddEntitySurfaces() 1248 R_AddDrawSurf( &entitySurface, tr.defaultShader, 0, 0 ); in R_AddEntitySurfaces() 1270 R_AddDrawSurf( &entitySurface, tr.defaultShader, 0, 0 ); in R_AddEntitySurfaces()
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/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/ |
H A D | tr_mesh.c | 422 R_AddDrawSurf( (void *)&model->vaoSurfaces[i], tr.shadowShader, 0, qfalse, qfalse, 0 ); in R_AddMD3Surfaces() 430 R_AddDrawSurf( (void *)&model->vaoSurfaces[i], tr.projectionShadowShader, 0, qfalse, qfalse, 0 ); in R_AddMD3Surfaces() 435 R_AddDrawSurf( (void *)&model->vaoSurfaces[i], shader, fogNum, qfalse, qfalse, cubemapIndex ); in R_AddMD3Surfaces()
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/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/ |
H A D | tr_mesh.c | 440 …R_AddDrawSurf( (void *)&model->vaoSurfaces[i], tr.shadowShader, 0, qfalse, qfalse, 0, tr.currentMo… in R_AddMD3Surfaces() 448 …R_AddDrawSurf( (void *)&model->vaoSurfaces[i], tr.projectionShadowShader, 0, qfalse, qfalse, 0, tr… in R_AddMD3Surfaces() 454 …R_AddDrawSurf( (void *)&model->vaoSurfaces[i], shader, fogNum, qfalse, qfalse, cubemapIndex, tr.cu… in R_AddMD3Surfaces()
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/ |
H A D | tr_mesh.c | 399 R_AddDrawSurf( (void *)surface, tr.shadowShader, 0, qfalse ); in R_AddMD3Surfaces() 407 R_AddDrawSurf( (void *)surface, tr.projectionShadowShader, 0, qfalse ); in R_AddMD3Surfaces() 412 R_AddDrawSurf( (void *)surface, shader, fogNum, qfalse ); in R_AddMD3Surfaces()
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H A D | tr_animation.c | 55 R_AddDrawSurf( (void *)surface, shader, 0 /*fogNum*/, qfalse ); in R_AddAnimSurfaces() 424 R_AddDrawSurf( (void *)surface, tr.shadowShader, 0, qfalse ); in R_MDRAddAnimSurfaces() 433 R_AddDrawSurf( (void *)surface, tr.projectionShadowShader, 0, qfalse ); in R_MDRAddAnimSurfaces() 437 R_AddDrawSurf( (void *)surface, shader, fogNum, qfalse ); in R_MDRAddAnimSurfaces()
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H A D | tr_main.c | 1055 void R_AddDrawSurf( surfaceType_t *surface, shader_t *shader, in R_AddDrawSurf() function 1187 R_AddDrawSurf( &entitySurface, shader, R_SpriteFogNum( ent ), 0 ); in R_AddEntitySurfaces() 1196 R_AddDrawSurf( &entitySurface, tr.defaultShader, 0, 0 ); in R_AddEntitySurfaces() 1218 R_AddDrawSurf( &entitySurface, tr.defaultShader, 0, 0 ); in R_AddEntitySurfaces()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/ |
H A D | tr_mesh.c | 398 R_AddDrawSurf( (void *)surface, tr.shadowShader, 0, qfalse ); in R_AddMD3Surfaces() 406 R_AddDrawSurf( (void *)surface, tr.projectionShadowShader, 0, qfalse ); in R_AddMD3Surfaces() 411 R_AddDrawSurf( (void *)surface, shader, fogNum, qfalse ); in R_AddMD3Surfaces()
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H A D | tr_animation.c | 54 R_AddDrawSurf( (void *)surface, shader, 0 /*fogNum*/, qfalse ); in R_AddAnimSurfaces() 423 R_AddDrawSurf( (void *)surface, tr.shadowShader, 0, qfalse ); in R_MDRAddAnimSurfaces() 432 R_AddDrawSurf( (void *)surface, tr.projectionShadowShader, 0, qfalse ); in R_MDRAddAnimSurfaces() 436 R_AddDrawSurf( (void *)surface, shader, fogNum, qfalse ); in R_MDRAddAnimSurfaces()
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/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_mesh.c | 398 R_AddDrawSurf( (void *)surface, tr.shadowShader, 0, qfalse ); in R_AddMD3Surfaces() 406 R_AddDrawSurf( (void *)surface, tr.projectionShadowShader, 0, qfalse ); in R_AddMD3Surfaces() 411 R_AddDrawSurf( (void *)surface, shader, fogNum, qfalse ); in R_AddMD3Surfaces()
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H A D | tr_animation.c | 54 R_AddDrawSurf( (void *)surface, shader, 0 /*fogNum*/, qfalse ); in R_AddAnimSurfaces() 423 R_AddDrawSurf( (void *)surface, tr.shadowShader, 0, qfalse ); in R_MDRAddAnimSurfaces() 432 R_AddDrawSurf( (void *)surface, tr.projectionShadowShader, 0, qfalse ); in R_MDRAddAnimSurfaces() 436 R_AddDrawSurf( (void *)surface, shader, fogNum, qfalse ); in R_MDRAddAnimSurfaces()
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_mesh.c | 398 R_AddDrawSurf( (void *)surface, tr.shadowShader, 0, qfalse ); in R_AddMD3Surfaces() 406 R_AddDrawSurf( (void *)surface, tr.projectionShadowShader, 0, qfalse ); in R_AddMD3Surfaces() 411 R_AddDrawSurf( (void *)surface, shader, fogNum, qfalse ); in R_AddMD3Surfaces()
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H A D | tr_animation.c | 54 R_AddDrawSurf( (void *)surface, shader, 0 /*fogNum*/, qfalse ); in R_AddAnimSurfaces() 423 R_AddDrawSurf( (void *)surface, tr.shadowShader, 0, qfalse ); in R_MDRAddAnimSurfaces() 432 R_AddDrawSurf( (void *)surface, tr.projectionShadowShader, 0, qfalse ); in R_MDRAddAnimSurfaces() 436 R_AddDrawSurf( (void *)surface, shader, fogNum, qfalse ); in R_MDRAddAnimSurfaces()
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/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/ |
H A D | tr_mesh.cpp | 417 R_AddDrawSurf( (surfaceType_t *)surface, tr.shadowShader, 0, qfalse ); in R_AddMD3Surfaces() 425 R_AddDrawSurf( (surfaceType_t *)surface, tr.projectionShadowShader, 0, qfalse ); in R_AddMD3Surfaces() 430 R_AddDrawSurf( (surfaceType_t *)surface, shader, fogNum, qfalse ); in R_AddMD3Surfaces()
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/dports/games/evq3/evq3/code/renderer/ |
H A D | tr_mesh.c | 371 R_AddDrawSurf((void *)surface, tr.projectionShadowShader, -1, 0); in R_AddMDXSurfaces() 377 R_AddDrawSurf((void *)surface, shader, -1, fogNum); in R_AddMDXSurfaces()
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