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Searched refs:R_Bloom_Quad (Results 1 – 9 of 9) sorted by relevance

/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_bloom.c443 R_Bloom_Quad( newWorkW, newWorkH, in R_Bloom_Cascaded()
465 R_Bloom_Quad( newWorkW, newWorkH, in R_Bloom_Cascaded()
472 R_Bloom_Quad( newWorkW, newWorkH, in R_Bloom_Cascaded()
477 R_Bloom_Quad( newWorkW, newWorkH, in R_Bloom_Cascaded()
480 R_Bloom_Quad( newWorkW, newWorkH, in R_Bloom_Cascaded()
483 R_Bloom_Quad( newWorkW, newWorkH, in R_Bloom_Cascaded()
495 R_Bloom_Quad( newWorkW, newWorkH, in R_Bloom_Cascaded()
532 R_Bloom_Quad( bloom.work.width, bloom.work.height, in R_Bloom_WarsowEffect()
631 R_Bloom_Quad( bloom.screen.width, bloom.screen.height, 0, 0, in R_Bloom_RestoreScreen()
635 R_Bloom_Quad( bloom.work.width, bloom.work.height, 0, 0, in R_Bloom_RestoreScreen()
[all …]
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_bloom.c443 R_Bloom_Quad( newWorkW, newWorkH, in R_Bloom_Cascaded()
465 R_Bloom_Quad( newWorkW, newWorkH, in R_Bloom_Cascaded()
472 R_Bloom_Quad( newWorkW, newWorkH, in R_Bloom_Cascaded()
477 R_Bloom_Quad( newWorkW, newWorkH, in R_Bloom_Cascaded()
480 R_Bloom_Quad( newWorkW, newWorkH, in R_Bloom_Cascaded()
483 R_Bloom_Quad( newWorkW, newWorkH, in R_Bloom_Cascaded()
495 R_Bloom_Quad( newWorkW, newWorkH, in R_Bloom_Cascaded()
532 R_Bloom_Quad( bloom.work.width, bloom.work.height, in R_Bloom_WarsowEffect()
631 R_Bloom_Quad( bloom.screen.width, bloom.screen.height, 0, 0, in R_Bloom_RestoreScreen()
635 R_Bloom_Quad( bloom.work.width, bloom.work.height, 0, 0, in R_Bloom_RestoreScreen()
[all …]
/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/
H A Dtr_bloom.c91 static void ID_INLINE R_Bloom_Quad( int width, int height, float texX, float texY, float texWidth, … in R_Bloom_Quad() function
221R_Bloom_Quad( glConfig.vidWidth, glConfig.vidHeight, 0, 0, bloom.effect.readW, bloom.effect.readW … in R_Bloom_DrawEffect()
240 R_Bloom_Quad( bloom.work.width, bloom.work.height, 0, 0, bloom.screen.readW, bloom.screen.readH ); in R_Bloom_WarsowEffect()
250 R_Bloom_Quad( bloom.work.width, bloom.work.height, in R_Bloom_WarsowEffect()
303R_Bloom_Quad( bloom.work.width, bloom.work.height, x, y, bloom.effect.readW, bloom.effect.readH ); in R_Bloom_WarsowEffect()
329 R_Bloom_Quad( bloom.work.width, bloom.work.height, 0, 0, in R_Bloom_RestoreScreen()
/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/
H A Dtr_bloom.c91 static void ID_INLINE R_Bloom_Quad( int width, int height, float texX, float texY, float texWidth, … in R_Bloom_Quad() function
221R_Bloom_Quad( glConfig.vidWidth, glConfig.vidHeight, 0, 0, bloom.effect.readW, bloom.effect.readW … in R_Bloom_DrawEffect()
240 R_Bloom_Quad( bloom.work.width, bloom.work.height, 0, 0, bloom.screen.readW, bloom.screen.readH ); in R_Bloom_WarsowEffect()
250 R_Bloom_Quad( bloom.work.width, bloom.work.height, in R_Bloom_WarsowEffect()
303R_Bloom_Quad( bloom.work.width, bloom.work.height, x, y, bloom.effect.readW, bloom.effect.readH ); in R_Bloom_WarsowEffect()
329 R_Bloom_Quad( bloom.work.width, bloom.work.height, 0, 0, in R_Bloom_RestoreScreen()
/dports/games/alienarena/alienarena-7.66/source/ref_gl/
H A Dr_bloom.c88 #define R_Bloom_Quad( x, y, width, height ) \ macro
100 #define R_Bloom_SamplePass( xpos, ypos ) R_Bloom_Quad ( xpos, ypos, BLOOM_SIZE, BLOOM_SIZE)
486 R_Bloom_Quad( 0, viddef.height-BLOOM_SIZE, BLOOM_SIZE, BLOOM_SIZE); in R_Bloom_DownsampleView()
492 R_Bloom_Quad( 0, viddef.height-BLOOM_SIZE, BLOOM_SIZE, BLOOM_SIZE ); in R_Bloom_DownsampleView()
/dports/games/alienarena-data/alienarena-7.66/source/ref_gl/
H A Dr_bloom.c88 #define R_Bloom_Quad( x, y, width, height ) \ macro
100 #define R_Bloom_SamplePass( xpos, ypos ) R_Bloom_Quad ( xpos, ypos, BLOOM_SIZE, BLOOM_SIZE)
486 R_Bloom_Quad( 0, viddef.height-BLOOM_SIZE, BLOOM_SIZE, BLOOM_SIZE); in R_Bloom_DownsampleView()
492 R_Bloom_Quad( 0, viddef.height-BLOOM_SIZE, BLOOM_SIZE, BLOOM_SIZE ); in R_Bloom_DownsampleView()
/dports/games/qudos/QuDos-0.40.1-src/src/ref_gl/
H A Dgl_blooms.c110 #define R_Bloom_Quad( x, y, width, height, textwidth, textheight ) \ macro
397 R_Bloom_Quad(0, vid.height - midsample_height, midsample_width, midsample_height, in R_Bloom_DownsampleView()
406 R_Bloom_Quad(0, vid.height - sample_height, sample_width, sample_height, in R_Bloom_DownsampleView()
417 R_Bloom_Quad(0, vid.height - sample_height, sample_width, sample_height, in R_Bloom_DownsampleView()
427 R_Bloom_Quad(0, vid.height - sample_height, sample_width, sample_height, in R_Bloom_DownsampleView()
495 R_Bloom_Quad(0, in R_BloomBlend()
/dports/games/q2p/Q2P-0.2-2006-12-31/ref_gl/
H A Dgl_rmisc.c486 R_Bloom_Quad(0, vid.height-midsample_height, midsample_width, midsample_height, in R_Bloom_DownsampleView()
495 R_Bloom_Quad(0, vid.height-sample_height, sample_width, sample_height, in R_Bloom_DownsampleView()
503 R_Bloom_Quad(0, vid.height-sample_height, sample_width, sample_height, in R_Bloom_DownsampleView()
513 R_Bloom_Quad(0, vid.height-sample_height, sample_width, sample_height, in R_Bloom_DownsampleView()
574 R_Bloom_Quad(0, vid.height - (r_screenbackuptexture_size * sampleText_tch), in R_BloomBlend()
H A Dgl_local.h680 #define R_Bloom_Quad( x, y, width, height, textwidth, textheight ) \ macro