/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_bloom.c | 443 R_Bloom_Quad( newWorkW, newWorkH, in R_Bloom_Cascaded() 465 R_Bloom_Quad( newWorkW, newWorkH, in R_Bloom_Cascaded() 472 R_Bloom_Quad( newWorkW, newWorkH, in R_Bloom_Cascaded() 477 R_Bloom_Quad( newWorkW, newWorkH, in R_Bloom_Cascaded() 480 R_Bloom_Quad( newWorkW, newWorkH, in R_Bloom_Cascaded() 483 R_Bloom_Quad( newWorkW, newWorkH, in R_Bloom_Cascaded() 495 R_Bloom_Quad( newWorkW, newWorkH, in R_Bloom_Cascaded() 532 R_Bloom_Quad( bloom.work.width, bloom.work.height, in R_Bloom_WarsowEffect() 631 R_Bloom_Quad( bloom.screen.width, bloom.screen.height, 0, 0, in R_Bloom_RestoreScreen() 635 R_Bloom_Quad( bloom.work.width, bloom.work.height, 0, 0, in R_Bloom_RestoreScreen() [all …]
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_bloom.c | 443 R_Bloom_Quad( newWorkW, newWorkH, in R_Bloom_Cascaded() 465 R_Bloom_Quad( newWorkW, newWorkH, in R_Bloom_Cascaded() 472 R_Bloom_Quad( newWorkW, newWorkH, in R_Bloom_Cascaded() 477 R_Bloom_Quad( newWorkW, newWorkH, in R_Bloom_Cascaded() 480 R_Bloom_Quad( newWorkW, newWorkH, in R_Bloom_Cascaded() 483 R_Bloom_Quad( newWorkW, newWorkH, in R_Bloom_Cascaded() 495 R_Bloom_Quad( newWorkW, newWorkH, in R_Bloom_Cascaded() 532 R_Bloom_Quad( bloom.work.width, bloom.work.height, in R_Bloom_WarsowEffect() 631 R_Bloom_Quad( bloom.screen.width, bloom.screen.height, 0, 0, in R_Bloom_RestoreScreen() 635 R_Bloom_Quad( bloom.work.width, bloom.work.height, 0, 0, in R_Bloom_RestoreScreen() [all …]
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/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/ |
H A D | tr_bloom.c | 91 static void ID_INLINE R_Bloom_Quad( int width, int height, float texX, float texY, float texWidth, … in R_Bloom_Quad() function 221 …R_Bloom_Quad( glConfig.vidWidth, glConfig.vidHeight, 0, 0, bloom.effect.readW, bloom.effect.readW … in R_Bloom_DrawEffect() 240 R_Bloom_Quad( bloom.work.width, bloom.work.height, 0, 0, bloom.screen.readW, bloom.screen.readH ); in R_Bloom_WarsowEffect() 250 R_Bloom_Quad( bloom.work.width, bloom.work.height, in R_Bloom_WarsowEffect() 303 … R_Bloom_Quad( bloom.work.width, bloom.work.height, x, y, bloom.effect.readW, bloom.effect.readH ); in R_Bloom_WarsowEffect() 329 R_Bloom_Quad( bloom.work.width, bloom.work.height, 0, 0, in R_Bloom_RestoreScreen()
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/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/ |
H A D | tr_bloom.c | 91 static void ID_INLINE R_Bloom_Quad( int width, int height, float texX, float texY, float texWidth, … in R_Bloom_Quad() function 221 …R_Bloom_Quad( glConfig.vidWidth, glConfig.vidHeight, 0, 0, bloom.effect.readW, bloom.effect.readW … in R_Bloom_DrawEffect() 240 R_Bloom_Quad( bloom.work.width, bloom.work.height, 0, 0, bloom.screen.readW, bloom.screen.readH ); in R_Bloom_WarsowEffect() 250 R_Bloom_Quad( bloom.work.width, bloom.work.height, in R_Bloom_WarsowEffect() 303 … R_Bloom_Quad( bloom.work.width, bloom.work.height, x, y, bloom.effect.readW, bloom.effect.readH ); in R_Bloom_WarsowEffect() 329 R_Bloom_Quad( bloom.work.width, bloom.work.height, 0, 0, in R_Bloom_RestoreScreen()
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/dports/games/alienarena/alienarena-7.66/source/ref_gl/ |
H A D | r_bloom.c | 88 #define R_Bloom_Quad( x, y, width, height ) \ macro 100 #define R_Bloom_SamplePass( xpos, ypos ) R_Bloom_Quad ( xpos, ypos, BLOOM_SIZE, BLOOM_SIZE) 486 R_Bloom_Quad( 0, viddef.height-BLOOM_SIZE, BLOOM_SIZE, BLOOM_SIZE); in R_Bloom_DownsampleView() 492 R_Bloom_Quad( 0, viddef.height-BLOOM_SIZE, BLOOM_SIZE, BLOOM_SIZE ); in R_Bloom_DownsampleView()
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/dports/games/alienarena-data/alienarena-7.66/source/ref_gl/ |
H A D | r_bloom.c | 88 #define R_Bloom_Quad( x, y, width, height ) \ macro 100 #define R_Bloom_SamplePass( xpos, ypos ) R_Bloom_Quad ( xpos, ypos, BLOOM_SIZE, BLOOM_SIZE) 486 R_Bloom_Quad( 0, viddef.height-BLOOM_SIZE, BLOOM_SIZE, BLOOM_SIZE); in R_Bloom_DownsampleView() 492 R_Bloom_Quad( 0, viddef.height-BLOOM_SIZE, BLOOM_SIZE, BLOOM_SIZE ); in R_Bloom_DownsampleView()
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/dports/games/qudos/QuDos-0.40.1-src/src/ref_gl/ |
H A D | gl_blooms.c | 110 #define R_Bloom_Quad( x, y, width, height, textwidth, textheight ) \ macro 397 R_Bloom_Quad(0, vid.height - midsample_height, midsample_width, midsample_height, in R_Bloom_DownsampleView() 406 R_Bloom_Quad(0, vid.height - sample_height, sample_width, sample_height, in R_Bloom_DownsampleView() 417 R_Bloom_Quad(0, vid.height - sample_height, sample_width, sample_height, in R_Bloom_DownsampleView() 427 R_Bloom_Quad(0, vid.height - sample_height, sample_width, sample_height, in R_Bloom_DownsampleView() 495 R_Bloom_Quad(0, in R_BloomBlend()
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/dports/games/q2p/Q2P-0.2-2006-12-31/ref_gl/ |
H A D | gl_rmisc.c | 486 R_Bloom_Quad(0, vid.height-midsample_height, midsample_width, midsample_height, in R_Bloom_DownsampleView() 495 R_Bloom_Quad(0, vid.height-sample_height, sample_width, sample_height, in R_Bloom_DownsampleView() 503 R_Bloom_Quad(0, vid.height-sample_height, sample_width, sample_height, in R_Bloom_DownsampleView() 513 R_Bloom_Quad(0, vid.height-sample_height, sample_width, sample_height, in R_Bloom_DownsampleView() 574 R_Bloom_Quad(0, vid.height - (r_screenbackuptexture_size * sampleText_tch), in R_BloomBlend()
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H A D | gl_local.h | 680 #define R_Bloom_Quad( x, y, width, height, textwidth, textheight ) \ macro
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