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Searched refs:R_CONFUSE (Results 1 – 4 of 4) sorted by relevance

/dports/games/avanor/avanor-0.5.8/magic/
H A Dresist.h30 R_STUN, R_CONFUSE, R_BLIND, enumerator
H A Dmodifer.cpp59 _val = owner->onMagicDamage(_val, R_CONFUSE); in Add()
/dports/games/avanor/avanor-0.5.8/creature/
H A Dcreature2.cpp613 case R_CONFUSE: in CauseEffect()
H A Dcreatures.cpp418 XAT(R_CONFUSE, 40); in FILL_OUT_CR_DB()