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Searched refs:R_DISPCNT_Screen_Display_OBJ (Results 1 – 1 of 1) sorted by relevance

/dports/games/libretro-vbanext/vba-next-c24bf52/src/
H A Dgba.cpp491 #define R_DISPCNT_Screen_Display_OBJ (graphics.layerEnable & (1 << 12)) macro
11431 bool draw_sprites = R_DISPCNT_Screen_Display_OBJ; in postRender()
13151 bool draw_sprites = R_DISPCNT_Screen_Display_OBJ; in CPULoop()