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Searched refs:R_DrawElements (Results 1 – 23 of 23) sorted by relevance

/dports/games/evq3/evq3/code/renderer/
H A Dtr_shade.c1301 R_DrawElements(); in DrawTris()
1487 R_DrawElements(); in Render_generic_single_FFP()
1522 R_DrawElements(); in Render_generic_single()
1571 R_DrawElements(); in Render_depthFill_FFP()
1614 R_DrawElements(); in Render_depthFill()
1667 R_DrawElements(); in Render_generic_multi_FFP()
1718 R_DrawElements(); in Render_lighting_D_direct()
1770 R_DrawElements(); in Render_lighting_DB_direct()
1834 R_DrawElements(); in Render_lighting_DBS_direct()
1880 R_DrawElements(); in Render_lighting_D_omni()
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/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/
H A Dtr_shade.c180 void R_DrawElements( int numIndexes, const glIndex_t *indexes ) { in R_DrawElements() function
312 R_DrawElements( input->numIndexes, input->indexes ); in DrawTris()
459 R_DrawElements( input->numIndexes, input->indexes ); in DrawMultitextured()
627 R_DrawElements( numIndexes, hitIndexes ); in ProjectDlightTexture_scalar()
640 R_DrawElements( numIndexes, hitIndexes ); in ProjectDlightTexture_scalar()
647 R_DrawElements( numIndexes, hitIndexes ); in ProjectDlightTexture_scalar()
707 R_DrawElements( tess.numIndexes, tess.indexes ); in RB_FogPass()
1236 R_DrawElements( input->numIndexes, input->indexes ); in RB_IterateStagesGeneric()
1411 R_DrawElements( input->numIndexes, input->indexes ); in RB_StageIteratorVertexLitTexture()
1515 R_DrawElements( input->numIndexes, input->indexes ); in RB_StageIteratorLightmappedMultitexture()
H A Dtr_altivec.c215 R_DrawElements( numIndexes, hitIndexes ); in ProjectDlightTexture_altivec()
228 R_DrawElements( numIndexes, hitIndexes ); in ProjectDlightTexture_altivec()
235 R_DrawElements( numIndexes, hitIndexes ); in ProjectDlightTexture_altivec()
H A Dtr_local.h1889 void R_DrawElements( int numIndexes, const glIndex_t *indexes );
/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/
H A Dtr_shade.c179 void R_DrawElements( int numIndexes, const glIndex_t *indexes ) { in R_DrawElements() function
313 R_DrawElements( input->numIndexes, input->indexes ); in DrawTris()
463 R_DrawElements( input->numIndexes, input->indexes ); in DrawMultitextured()
632 R_DrawElements( numIndexes, hitIndexes ); in ProjectDlightTexture_scalar()
645 R_DrawElements( numIndexes, hitIndexes ); in ProjectDlightTexture_scalar()
652 R_DrawElements( numIndexes, hitIndexes ); in ProjectDlightTexture_scalar()
712 R_DrawElements( tess.numIndexes, tess.indexes ); in RB_FogPass()
1241 R_DrawElements( input->numIndexes, input->indexes ); in RB_IterateStagesGeneric()
1449 R_DrawElements( input->numIndexes, input->indexes ); in RB_StageIteratorVertexLitTexture()
1566 R_DrawElements( input->numIndexes, input->indexes ); in RB_StageIteratorLightmappedMultitexture()
H A Dtr_altivec.c215 R_DrawElements( numIndexes, hitIndexes ); in ProjectDlightTexture_altivec()
228 R_DrawElements( numIndexes, hitIndexes ); in ProjectDlightTexture_altivec()
235 R_DrawElements( numIndexes, hitIndexes ); in ProjectDlightTexture_altivec()
H A Dtr_local.h1917 void R_DrawElements( int numIndexes, const glIndex_t *indexes );
/dports/games/ioquake3/ioquake3-1.36/code/renderer/
H A Dtr_shade.c166 static void R_DrawElements( int numIndexes, const glIndex_t *indexes ) { in R_DrawElements() function
271 R_DrawElements( input->numIndexes, input->indexes ); in DrawTris()
385 R_DrawElements( input->numIndexes, input->indexes ); in DrawMultitextured()
571 R_DrawElements( numIndexes, hitIndexes ); in ProjectDlightTexture_altivec()
716 R_DrawElements( numIndexes, hitIndexes ); in ProjectDlightTexture_scalar()
767 R_DrawElements( tess.numIndexes, tess.indexes ); in RB_FogPass()
1131 R_DrawElements( input->numIndexes, input->indexes ); in RB_IterateStagesGeneric()
1309 R_DrawElements( input->numIndexes, input->indexes ); in RB_StageIteratorVertexLitTexture()
1402 R_DrawElements( input->numIndexes, input->indexes ); in RB_StageIteratorLightmappedMultitexture()
/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/
H A Dtr_shade.c166 static void R_DrawElements( int numIndexes, const glIndex_t *indexes ) { in R_DrawElements() function
271 R_DrawElements( input->numIndexes, input->indexes ); in DrawTris()
385 R_DrawElements( input->numIndexes, input->indexes ); in DrawMultitextured()
571 R_DrawElements( numIndexes, hitIndexes ); in ProjectDlightTexture_altivec()
716 R_DrawElements( numIndexes, hitIndexes ); in ProjectDlightTexture_scalar()
767 R_DrawElements( tess.numIndexes, tess.indexes ); in RB_FogPass()
1131 R_DrawElements( input->numIndexes, input->indexes ); in RB_IterateStagesGeneric()
1309 R_DrawElements( input->numIndexes, input->indexes ); in RB_StageIteratorVertexLitTexture()
1402 R_DrawElements( input->numIndexes, input->indexes ); in RB_StageIteratorLightmappedMultitexture()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/
H A Dtr_shade.c167 static void R_DrawElements( int numIndexes, const glIndex_t *indexes ) { in R_DrawElements() function
272 R_DrawElements( input->numIndexes, input->indexes ); in DrawTris()
386 R_DrawElements( input->numIndexes, input->indexes ); in DrawMultitextured()
562 R_DrawElements( numIndexes, hitIndexes ); in ProjectDlightTexture_altivec()
696 R_DrawElements( numIndexes, hitIndexes ); in ProjectDlightTexture_scalar()
747 R_DrawElements( tess.numIndexes, tess.indexes ); in RB_FogPass()
1099 R_DrawElements( input->numIndexes, input->indexes ); in RB_IterateStagesGeneric()
1277 R_DrawElements( input->numIndexes, input->indexes ); in RB_StageIteratorVertexLitTexture()
1370 R_DrawElements( input->numIndexes, input->indexes ); in RB_StageIteratorLightmappedMultitexture()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/
H A Dtr_shade.c166 static void R_DrawElements( int numIndexes, const glIndex_t *indexes ) { in R_DrawElements() function
271 R_DrawElements( input->numIndexes, input->indexes ); in DrawTris()
385 R_DrawElements( input->numIndexes, input->indexes ); in DrawMultitextured()
571 R_DrawElements( numIndexes, hitIndexes ); in ProjectDlightTexture_altivec()
716 R_DrawElements( numIndexes, hitIndexes ); in ProjectDlightTexture_scalar()
767 R_DrawElements( tess.numIndexes, tess.indexes ); in RB_FogPass()
1143 R_DrawElements( input->numIndexes, input->indexes ); in RB_IterateStagesGeneric()
1321 R_DrawElements( input->numIndexes, input->indexes ); in RB_StageIteratorVertexLitTexture()
1414 R_DrawElements( input->numIndexes, input->indexes ); in RB_StageIteratorLightmappedMultitexture()
/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_shade.c212 static void R_DrawElements( int numIndexes, const glIndex_t *indexes ) { in R_DrawElements() function
317 R_DrawElements( input->numIndexes, input->indexes ); in DrawTris()
431 R_DrawElements( input->numIndexes, input->indexes ); in DrawMultitextured()
634 R_DrawElements( numIndexes, hitIndexes ); in ProjectDlightTexture_altivec()
795 R_DrawElements( numIndexes, hitIndexes ); in ProjectDlightTexture_scalar()
846 R_DrawElements( tess.numIndexes, tess.indexes ); in RB_FogPass()
1436 R_DrawElements( input->numIndexes, input->indexes ); in RB_IterateStagesGeneric()
1470 R_DrawElements( input->numIndexes, input->indexes ); in RB_IterateStagesGeneric()
1660 R_DrawElements( input->numIndexes, input->indexes ); in RB_StageIteratorVertexLitTexture()
1753 R_DrawElements( input->numIndexes, input->indexes ); in RB_StageIteratorLightmappedMultitexture()
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_shade.c212 static void R_DrawElements( int numIndexes, const glIndex_t *indexes ) { in R_DrawElements() function
317 R_DrawElements( input->numIndexes, input->indexes ); in DrawTris()
431 R_DrawElements( input->numIndexes, input->indexes ); in DrawMultitextured()
634 R_DrawElements( numIndexes, hitIndexes ); in ProjectDlightTexture_altivec()
795 R_DrawElements( numIndexes, hitIndexes ); in ProjectDlightTexture_scalar()
846 R_DrawElements( tess.numIndexes, tess.indexes ); in RB_FogPass()
1436 R_DrawElements( input->numIndexes, input->indexes ); in RB_IterateStagesGeneric()
1470 R_DrawElements( input->numIndexes, input->indexes ); in RB_IterateStagesGeneric()
1660 R_DrawElements( input->numIndexes, input->indexes ); in RB_StageIteratorVertexLitTexture()
1753 R_DrawElements( input->numIndexes, input->indexes ); in RB_StageIteratorLightmappedMultitexture()
/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/
H A Dtr_shade.cpp173 static void R_DrawElements( int numIndexes, const glIndex_t *indexes ) { in R_DrawElements() function
351 R_DrawElements( input->numIndexes, input->indexes ); in DrawTris()
377 R_DrawElements( input->numIndexes, input->indexes ); in DrawTris()
488 R_DrawElements( input->numIndexes, input->indexes ); in DrawMultitextured()
941 R_DrawElements( numIndexes, hitIndexes ); in ProjectDlightTexture2()
965 R_DrawElements( numIndexes, hitIndexes ); in ProjectDlightTexture2()
1287 R_DrawElements( numIndexes, hitIndexes ); in ProjectDlightTexture()
1311 R_DrawElements( numIndexes, hitIndexes ); in ProjectDlightTexture()
1360 R_DrawElements( tess.numIndexes, tess.indexes ); in RB_FogPass()
1964 R_DrawElements( input->numIndexes, input->indexes ); in RB_IterateStagesGeneric()
[all …]
/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/
H A Dtr_shade.cpp173 static void R_DrawElements( int numIndexes, const glIndex_t *indexes ) { in R_DrawElements() function
309 R_DrawElements( input->numIndexes, input->indexes ); in DrawTris()
424 R_DrawElements( input->numIndexes, input->indexes ); in DrawMultitextured()
716 R_DrawElements( numIndexes, hitIndexes ); in ProjectDlightTexture2()
739 R_DrawElements( numIndexes, hitIndexes ); in ProjectDlightTexture2()
1057 R_DrawElements( numIndexes, hitIndexes ); in ProjectDlightTexture()
1080 R_DrawElements( numIndexes, hitIndexes ); in ProjectDlightTexture()
1127 R_DrawElements( tess.numIndexes, tess.indexes ); in RB_FogPass()
1763 R_DrawElements( input->numIndexes, input->indexes ); in RB_IterateStagesGeneric()
/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/
H A Dtr_shade.c47 void R_DrawElements( int numIndexes, int firstIndex ) in R_DrawElements() function
136 R_DrawElements(input->numIndexes, input->firstIndex); in DrawTris()
426 R_DrawElements(tess.numIndexes, tess.firstIndex); in ProjectDlightTexture()
903 R_DrawElements(input->numIndexes, input->firstIndex); in ForwardDlight()
973 R_DrawElements(input->numIndexes, input->firstIndex); in ProjectPshadowVBOGLSL()
1122 R_DrawElements(tess.numIndexes, tess.firstIndex); in RB_FogPass()
1658 R_DrawElements(input->numIndexes, input->firstIndex); in RB_IterateStagesGeneric()
1746 R_DrawElements(input->numIndexes, input->firstIndex); in RB_RenderShadowmap()
H A Dtr_sky.c478 R_DrawElements(tess.numIndexes - tess.firstIndex, tess.firstIndex); in DrawSkySide()
590 R_DrawElements(tess.numIndexes - tess.firstIndex, tess.firstIndex); in DrawSkySideInner()
H A Dtr_surface.c216 R_DrawElements(tess.numIndexes, tess.firstIndex); in RB_InstantQuad2()
576 R_DrawElements(tess.numIndexes, tess.firstIndex); in RB_SurfaceBeam()
H A Dtr_local.h2295 void R_DrawElements( int numIndexes, int firstIndex );
/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/
H A Dtr_shade.c40 void R_DrawElements( int numIndexes, int firstIndex ) in R_DrawElements() function
129 R_DrawElements(input->numIndexes, input->firstIndex); in DrawTris()
420 R_DrawElements(tess.numIndexes, tess.firstIndex); in ProjectDlightTexture()
897 R_DrawElements(input->numIndexes, input->firstIndex); in ForwardDlight()
967 R_DrawElements(input->numIndexes, input->firstIndex); in ProjectPshadowVBOGLSL()
1116 R_DrawElements(tess.numIndexes, tess.firstIndex); in RB_FogPass()
1653 R_DrawElements(input->numIndexes, input->firstIndex); in RB_IterateStagesGeneric()
1741 R_DrawElements(input->numIndexes, input->firstIndex); in RB_RenderShadowmap()
H A Dtr_sky.c475 R_DrawElements(tess.numIndexes - tess.firstIndex, tess.firstIndex); in DrawSkySide()
587 R_DrawElements(tess.numIndexes - tess.firstIndex, tess.firstIndex); in DrawSkySideInner()
H A Dtr_surface.c216 R_DrawElements(tess.numIndexes, tess.firstIndex); in RB_InstantQuad2()
574 R_DrawElements(tess.numIndexes, tess.firstIndex); in RB_SurfaceBeam()
H A Dtr_local.h2325 void R_DrawElements( int numIndexes, int firstIndex );