/dports/games/evq3/evq3/code/renderer/ |
H A D | tr_shade.c | 1301 R_DrawElements(); in DrawTris() 1487 R_DrawElements(); in Render_generic_single_FFP() 1522 R_DrawElements(); in Render_generic_single() 1571 R_DrawElements(); in Render_depthFill_FFP() 1614 R_DrawElements(); in Render_depthFill() 1667 R_DrawElements(); in Render_generic_multi_FFP() 1718 R_DrawElements(); in Render_lighting_D_direct() 1770 R_DrawElements(); in Render_lighting_DB_direct() 1834 R_DrawElements(); in Render_lighting_DBS_direct() 1880 R_DrawElements(); in Render_lighting_D_omni() [all …]
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/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/ |
H A D | tr_shade.c | 180 void R_DrawElements( int numIndexes, const glIndex_t *indexes ) { in R_DrawElements() function 312 R_DrawElements( input->numIndexes, input->indexes ); in DrawTris() 459 R_DrawElements( input->numIndexes, input->indexes ); in DrawMultitextured() 627 R_DrawElements( numIndexes, hitIndexes ); in ProjectDlightTexture_scalar() 640 R_DrawElements( numIndexes, hitIndexes ); in ProjectDlightTexture_scalar() 647 R_DrawElements( numIndexes, hitIndexes ); in ProjectDlightTexture_scalar() 707 R_DrawElements( tess.numIndexes, tess.indexes ); in RB_FogPass() 1236 R_DrawElements( input->numIndexes, input->indexes ); in RB_IterateStagesGeneric() 1411 R_DrawElements( input->numIndexes, input->indexes ); in RB_StageIteratorVertexLitTexture() 1515 R_DrawElements( input->numIndexes, input->indexes ); in RB_StageIteratorLightmappedMultitexture()
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H A D | tr_altivec.c | 215 R_DrawElements( numIndexes, hitIndexes ); in ProjectDlightTexture_altivec() 228 R_DrawElements( numIndexes, hitIndexes ); in ProjectDlightTexture_altivec() 235 R_DrawElements( numIndexes, hitIndexes ); in ProjectDlightTexture_altivec()
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H A D | tr_local.h | 1889 void R_DrawElements( int numIndexes, const glIndex_t *indexes );
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/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/ |
H A D | tr_shade.c | 179 void R_DrawElements( int numIndexes, const glIndex_t *indexes ) { in R_DrawElements() function 313 R_DrawElements( input->numIndexes, input->indexes ); in DrawTris() 463 R_DrawElements( input->numIndexes, input->indexes ); in DrawMultitextured() 632 R_DrawElements( numIndexes, hitIndexes ); in ProjectDlightTexture_scalar() 645 R_DrawElements( numIndexes, hitIndexes ); in ProjectDlightTexture_scalar() 652 R_DrawElements( numIndexes, hitIndexes ); in ProjectDlightTexture_scalar() 712 R_DrawElements( tess.numIndexes, tess.indexes ); in RB_FogPass() 1241 R_DrawElements( input->numIndexes, input->indexes ); in RB_IterateStagesGeneric() 1449 R_DrawElements( input->numIndexes, input->indexes ); in RB_StageIteratorVertexLitTexture() 1566 R_DrawElements( input->numIndexes, input->indexes ); in RB_StageIteratorLightmappedMultitexture()
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H A D | tr_altivec.c | 215 R_DrawElements( numIndexes, hitIndexes ); in ProjectDlightTexture_altivec() 228 R_DrawElements( numIndexes, hitIndexes ); in ProjectDlightTexture_altivec() 235 R_DrawElements( numIndexes, hitIndexes ); in ProjectDlightTexture_altivec()
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H A D | tr_local.h | 1917 void R_DrawElements( int numIndexes, const glIndex_t *indexes );
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/dports/games/ioquake3/ioquake3-1.36/code/renderer/ |
H A D | tr_shade.c | 166 static void R_DrawElements( int numIndexes, const glIndex_t *indexes ) { in R_DrawElements() function 271 R_DrawElements( input->numIndexes, input->indexes ); in DrawTris() 385 R_DrawElements( input->numIndexes, input->indexes ); in DrawMultitextured() 571 R_DrawElements( numIndexes, hitIndexes ); in ProjectDlightTexture_altivec() 716 R_DrawElements( numIndexes, hitIndexes ); in ProjectDlightTexture_scalar() 767 R_DrawElements( tess.numIndexes, tess.indexes ); in RB_FogPass() 1131 R_DrawElements( input->numIndexes, input->indexes ); in RB_IterateStagesGeneric() 1309 R_DrawElements( input->numIndexes, input->indexes ); in RB_StageIteratorVertexLitTexture() 1402 R_DrawElements( input->numIndexes, input->indexes ); in RB_StageIteratorLightmappedMultitexture()
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/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/ |
H A D | tr_shade.c | 166 static void R_DrawElements( int numIndexes, const glIndex_t *indexes ) { in R_DrawElements() function 271 R_DrawElements( input->numIndexes, input->indexes ); in DrawTris() 385 R_DrawElements( input->numIndexes, input->indexes ); in DrawMultitextured() 571 R_DrawElements( numIndexes, hitIndexes ); in ProjectDlightTexture_altivec() 716 R_DrawElements( numIndexes, hitIndexes ); in ProjectDlightTexture_scalar() 767 R_DrawElements( tess.numIndexes, tess.indexes ); in RB_FogPass() 1131 R_DrawElements( input->numIndexes, input->indexes ); in RB_IterateStagesGeneric() 1309 R_DrawElements( input->numIndexes, input->indexes ); in RB_StageIteratorVertexLitTexture() 1402 R_DrawElements( input->numIndexes, input->indexes ); in RB_StageIteratorLightmappedMultitexture()
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/ |
H A D | tr_shade.c | 167 static void R_DrawElements( int numIndexes, const glIndex_t *indexes ) { in R_DrawElements() function 272 R_DrawElements( input->numIndexes, input->indexes ); in DrawTris() 386 R_DrawElements( input->numIndexes, input->indexes ); in DrawMultitextured() 562 R_DrawElements( numIndexes, hitIndexes ); in ProjectDlightTexture_altivec() 696 R_DrawElements( numIndexes, hitIndexes ); in ProjectDlightTexture_scalar() 747 R_DrawElements( tess.numIndexes, tess.indexes ); in RB_FogPass() 1099 R_DrawElements( input->numIndexes, input->indexes ); in RB_IterateStagesGeneric() 1277 R_DrawElements( input->numIndexes, input->indexes ); in RB_StageIteratorVertexLitTexture() 1370 R_DrawElements( input->numIndexes, input->indexes ); in RB_StageIteratorLightmappedMultitexture()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/ |
H A D | tr_shade.c | 166 static void R_DrawElements( int numIndexes, const glIndex_t *indexes ) { in R_DrawElements() function 271 R_DrawElements( input->numIndexes, input->indexes ); in DrawTris() 385 R_DrawElements( input->numIndexes, input->indexes ); in DrawMultitextured() 571 R_DrawElements( numIndexes, hitIndexes ); in ProjectDlightTexture_altivec() 716 R_DrawElements( numIndexes, hitIndexes ); in ProjectDlightTexture_scalar() 767 R_DrawElements( tess.numIndexes, tess.indexes ); in RB_FogPass() 1143 R_DrawElements( input->numIndexes, input->indexes ); in RB_IterateStagesGeneric() 1321 R_DrawElements( input->numIndexes, input->indexes ); in RB_StageIteratorVertexLitTexture() 1414 R_DrawElements( input->numIndexes, input->indexes ); in RB_StageIteratorLightmappedMultitexture()
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/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_shade.c | 212 static void R_DrawElements( int numIndexes, const glIndex_t *indexes ) { in R_DrawElements() function 317 R_DrawElements( input->numIndexes, input->indexes ); in DrawTris() 431 R_DrawElements( input->numIndexes, input->indexes ); in DrawMultitextured() 634 R_DrawElements( numIndexes, hitIndexes ); in ProjectDlightTexture_altivec() 795 R_DrawElements( numIndexes, hitIndexes ); in ProjectDlightTexture_scalar() 846 R_DrawElements( tess.numIndexes, tess.indexes ); in RB_FogPass() 1436 R_DrawElements( input->numIndexes, input->indexes ); in RB_IterateStagesGeneric() 1470 R_DrawElements( input->numIndexes, input->indexes ); in RB_IterateStagesGeneric() 1660 R_DrawElements( input->numIndexes, input->indexes ); in RB_StageIteratorVertexLitTexture() 1753 R_DrawElements( input->numIndexes, input->indexes ); in RB_StageIteratorLightmappedMultitexture()
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_shade.c | 212 static void R_DrawElements( int numIndexes, const glIndex_t *indexes ) { in R_DrawElements() function 317 R_DrawElements( input->numIndexes, input->indexes ); in DrawTris() 431 R_DrawElements( input->numIndexes, input->indexes ); in DrawMultitextured() 634 R_DrawElements( numIndexes, hitIndexes ); in ProjectDlightTexture_altivec() 795 R_DrawElements( numIndexes, hitIndexes ); in ProjectDlightTexture_scalar() 846 R_DrawElements( tess.numIndexes, tess.indexes ); in RB_FogPass() 1436 R_DrawElements( input->numIndexes, input->indexes ); in RB_IterateStagesGeneric() 1470 R_DrawElements( input->numIndexes, input->indexes ); in RB_IterateStagesGeneric() 1660 R_DrawElements( input->numIndexes, input->indexes ); in RB_StageIteratorVertexLitTexture() 1753 R_DrawElements( input->numIndexes, input->indexes ); in RB_StageIteratorLightmappedMultitexture()
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/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/ |
H A D | tr_shade.cpp | 173 static void R_DrawElements( int numIndexes, const glIndex_t *indexes ) { in R_DrawElements() function 351 R_DrawElements( input->numIndexes, input->indexes ); in DrawTris() 377 R_DrawElements( input->numIndexes, input->indexes ); in DrawTris() 488 R_DrawElements( input->numIndexes, input->indexes ); in DrawMultitextured() 941 R_DrawElements( numIndexes, hitIndexes ); in ProjectDlightTexture2() 965 R_DrawElements( numIndexes, hitIndexes ); in ProjectDlightTexture2() 1287 R_DrawElements( numIndexes, hitIndexes ); in ProjectDlightTexture() 1311 R_DrawElements( numIndexes, hitIndexes ); in ProjectDlightTexture() 1360 R_DrawElements( tess.numIndexes, tess.indexes ); in RB_FogPass() 1964 R_DrawElements( input->numIndexes, input->indexes ); in RB_IterateStagesGeneric() [all …]
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/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/ |
H A D | tr_shade.cpp | 173 static void R_DrawElements( int numIndexes, const glIndex_t *indexes ) { in R_DrawElements() function 309 R_DrawElements( input->numIndexes, input->indexes ); in DrawTris() 424 R_DrawElements( input->numIndexes, input->indexes ); in DrawMultitextured() 716 R_DrawElements( numIndexes, hitIndexes ); in ProjectDlightTexture2() 739 R_DrawElements( numIndexes, hitIndexes ); in ProjectDlightTexture2() 1057 R_DrawElements( numIndexes, hitIndexes ); in ProjectDlightTexture() 1080 R_DrawElements( numIndexes, hitIndexes ); in ProjectDlightTexture() 1127 R_DrawElements( tess.numIndexes, tess.indexes ); in RB_FogPass() 1763 R_DrawElements( input->numIndexes, input->indexes ); in RB_IterateStagesGeneric()
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/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/ |
H A D | tr_shade.c | 47 void R_DrawElements( int numIndexes, int firstIndex ) in R_DrawElements() function 136 R_DrawElements(input->numIndexes, input->firstIndex); in DrawTris() 426 R_DrawElements(tess.numIndexes, tess.firstIndex); in ProjectDlightTexture() 903 R_DrawElements(input->numIndexes, input->firstIndex); in ForwardDlight() 973 R_DrawElements(input->numIndexes, input->firstIndex); in ProjectPshadowVBOGLSL() 1122 R_DrawElements(tess.numIndexes, tess.firstIndex); in RB_FogPass() 1658 R_DrawElements(input->numIndexes, input->firstIndex); in RB_IterateStagesGeneric() 1746 R_DrawElements(input->numIndexes, input->firstIndex); in RB_RenderShadowmap()
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H A D | tr_sky.c | 478 R_DrawElements(tess.numIndexes - tess.firstIndex, tess.firstIndex); in DrawSkySide() 590 R_DrawElements(tess.numIndexes - tess.firstIndex, tess.firstIndex); in DrawSkySideInner()
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H A D | tr_surface.c | 216 R_DrawElements(tess.numIndexes, tess.firstIndex); in RB_InstantQuad2() 576 R_DrawElements(tess.numIndexes, tess.firstIndex); in RB_SurfaceBeam()
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H A D | tr_local.h | 2295 void R_DrawElements( int numIndexes, int firstIndex );
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/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/ |
H A D | tr_shade.c | 40 void R_DrawElements( int numIndexes, int firstIndex ) in R_DrawElements() function 129 R_DrawElements(input->numIndexes, input->firstIndex); in DrawTris() 420 R_DrawElements(tess.numIndexes, tess.firstIndex); in ProjectDlightTexture() 897 R_DrawElements(input->numIndexes, input->firstIndex); in ForwardDlight() 967 R_DrawElements(input->numIndexes, input->firstIndex); in ProjectPshadowVBOGLSL() 1116 R_DrawElements(tess.numIndexes, tess.firstIndex); in RB_FogPass() 1653 R_DrawElements(input->numIndexes, input->firstIndex); in RB_IterateStagesGeneric() 1741 R_DrawElements(input->numIndexes, input->firstIndex); in RB_RenderShadowmap()
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H A D | tr_sky.c | 475 R_DrawElements(tess.numIndexes - tess.firstIndex, tess.firstIndex); in DrawSkySide() 587 R_DrawElements(tess.numIndexes - tess.firstIndex, tess.firstIndex); in DrawSkySideInner()
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H A D | tr_surface.c | 216 R_DrawElements(tess.numIndexes, tess.firstIndex); in RB_InstantQuad2() 574 R_DrawElements(tess.numIndexes, tess.firstIndex); in RB_SurfaceBeam()
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H A D | tr_local.h | 2325 void R_DrawElements( int numIndexes, int firstIndex );
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