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Searched refs:R_GenerateTexture (Results 1 – 6 of 6) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dr_textures.h82 UINT8 *R_GenerateTexture(size_t texnum);
H A Dr_textures.c259 UINT8 *R_GenerateTexture(size_t texnum) in R_GenerateTexture() function
512 R_GenerateTexture(tex); in R_CheckTextureCache()
530 data = R_GenerateTexture(tex); in R_GetColumn()
H A Dr_data.c1280 R_GenerateTexture(j); in R_PrecacheLevel()
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dr_data.h233 byte* R_GenerateTexture ( texture_render_t * texren, byte texture_req );
H A Dr_segs.c322 data = R_GenerateTexture( texren, TM_masked ); in R_GetPatchColumn()
1020 R_GenerateTexture( texren, TM_masked ); // first time in R_RenderMaskedSegRange()
1514 R_GenerateTexture( texren, TM_masked ); // first time in R_RenderThickSideRange()
1789 R_GenerateTexture( texren, TM_masked ); // first time in R_RenderFog()
H A Dr_data.c1834 byte* R_GenerateTexture ( texture_render_t * texren, byte texture_req ) in R_GenerateTexture() function