Home
last modified time | relevance | path

Searched refs:R_GetFlatNumForName (Results 1 – 4 of 4) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dr_textures.h99 lumpnum_t R_GetFlatNumForName(const char *name);
H A Dr_textures.c1531 lumpnum_t R_GetFlatNumForName(const char *name) in R_GetFlatNumForName() function
H A Dp_setup.c585 if (( flatnum = R_GetFlatNumForName(levelflat->name) ) == LUMPERROR) in Ploadflat()
593 else if (( flatnum = R_GetFlatNumForName("REDFLR") ) != LUMPERROR) in Ploadflat()
H A Dp_spec.c212 lastanim->picnum = R_GetFlatNumForName(animdefs[i].endname); in P_InitPicAnims()
213 lastanim->basepic = R_GetFlatNumForName(animdefs[i].startname); in P_InitPicAnims()