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Searched refs:R_Particle_NewRandom (Results 1 – 10 of 10) sorted by relevance

/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/gl/
H A Dnamehack.h60 #define R_Particle_NewRandom gl_R_Particle_NewRandom macro
116 #undef R_Particle_NewRandom
H A Dgl_dyn_part.c1615 R_Particle_NewRandom,
1643 R_Particle_NewRandom,
1671 R_Particle_NewRandom,
1699 R_Particle_NewRandom,
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/glsl/
H A Dnamehack.h61 #define R_Particle_NewRandom glsl_R_Particle_NewRandom macro
119 #undef R_Particle_NewRandom
H A Dglsl_particles.c1805 R_Particle_NewRandom,
1833 R_Particle_NewRandom,
1861 R_Particle_NewRandom,
1889 R_Particle_NewRandom,
/dports/games/quakeforge/quakeforge-0.7.2/include/
H A Dr_dynamic.h55 void R_Particle_NewRandom (ptype_t type, int texnum, const vec3_t org,
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw32/
H A Dnamehack.h88 #define R_Particle_NewRandom sw32_R_Particle_NewRandom macro
329 #undef R_Particle_NewRandom
H A Dsw32_rpart.c841 R_Particle_NewRandom,
/dports/games/quakeforge/quakeforge-0.7.2/include/QF/plugin/
H A Dvid_render.h76 void (*R_Particle_NewRandom) (ptype_t type, int texnum, const vec3_t org, member
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw/
H A Dsw_rpart.c828 R_Particle_NewRandom,
903 R_Particle_NewRandom (ptype_t type, int texnum, const vec3_t org, int org_fuzz, in R_Particle_NewRandom() function
/dports/games/quakeforge/quakeforge-0.7.2/qw/source/
H A Dcl_ents.c620 r_funcs->particles->R_Particle_NewRandom (pt_fallfade, in CL_EmitEntities()