Searched refs:R_Particle_NewRandom (Results 1 – 10 of 10) sorted by relevance
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/gl/ |
H A D | namehack.h | 60 #define R_Particle_NewRandom gl_R_Particle_NewRandom macro 116 #undef R_Particle_NewRandom
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H A D | gl_dyn_part.c | 1615 R_Particle_NewRandom, 1643 R_Particle_NewRandom, 1671 R_Particle_NewRandom, 1699 R_Particle_NewRandom,
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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/glsl/ |
H A D | namehack.h | 61 #define R_Particle_NewRandom glsl_R_Particle_NewRandom macro 119 #undef R_Particle_NewRandom
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H A D | glsl_particles.c | 1805 R_Particle_NewRandom, 1833 R_Particle_NewRandom, 1861 R_Particle_NewRandom, 1889 R_Particle_NewRandom,
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/dports/games/quakeforge/quakeforge-0.7.2/include/ |
H A D | r_dynamic.h | 55 void R_Particle_NewRandom (ptype_t type, int texnum, const vec3_t org,
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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw32/ |
H A D | namehack.h | 88 #define R_Particle_NewRandom sw32_R_Particle_NewRandom macro 329 #undef R_Particle_NewRandom
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H A D | sw32_rpart.c | 841 R_Particle_NewRandom,
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/dports/games/quakeforge/quakeforge-0.7.2/include/QF/plugin/ |
H A D | vid_render.h | 76 void (*R_Particle_NewRandom) (ptype_t type, int texnum, const vec3_t org, member
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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw/ |
H A D | sw_rpart.c | 828 R_Particle_NewRandom, 903 R_Particle_NewRandom (ptype_t type, int texnum, const vec3_t org, int org_fuzz, in R_Particle_NewRandom() function
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/dports/games/quakeforge/quakeforge-0.7.2/qw/source/ |
H A D | cl_ents.c | 620 r_funcs->particles->R_Particle_NewRandom (pt_fallfade, in CL_EmitEntities()
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