Searched refs:R_PointToAngleEx (Results 1 – 9 of 9) sorted by relevance
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/ |
H A D | r_main.h | 157 angle_t R_PointToAngleEx(fixed_t x, fixed_t y);
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H A D | r_bsp.c | 547 angle1 = R_PointToAngleEx (bspcoord[check[0]], bspcoord[check[1]]) - viewangle; in R_CheckBBox() 548 angle2 = R_PointToAngleEx (bspcoord[check[2]], bspcoord[check[3]]) - viewangle; in R_CheckBBox()
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H A D | r_main.c | 265 angle_t R_PointToAngleEx(fixed_t x, fixed_t y) in R_PointToAngleEx() function 346 v->viewangle = R_PointToAngleEx(v->x, v->y); in R_GetVertexViewAngle()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | r_main.h | 69 angle_t R_PointToAngleEx(INT32 x2, INT32 y2, INT32 x1, INT32 y1);
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H A D | r_bsp.c | 398 angle1 = R_PointToAngleEx(viewx, viewy, line->v1->x, line->v1->y); in R_AddLine() 399 angle2 = R_PointToAngleEx(viewx, viewy, line->v2->x, line->v2->y); in R_AddLine() 619 angle1 = R_PointToAngleEx(viewx, viewy, bspcoord[check[0]], bspcoord[check[1]]) - viewangle; in R_CheckBBox() 620 angle2 = R_PointToAngleEx(viewx, viewy, bspcoord[check[2]], bspcoord[check[3]]) - viewangle; in R_CheckBBox()
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H A D | r_main.c | 391 angle_t R_PointToAngleEx(INT32 x2, INT32 y2, INT32 x1, INT32 y1) in R_PointToAngleEx() function
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/dports/games/libretro-prboom/libretro-prboom-cc80175/ |
H A D | TODO | 1368 r2723 | Speed up in R_PointToAngleEx() in software mode
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/dports/games/prboom-plus/prboom-plus-2.5.1.3/ |
H A D | TODO | 1368 r2723 | Speed up in R_PointToAngleEx() in software mode
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/dports/games/prboom/prboom-2.5.0/ |
H A D | TODO | 1368 r2723 | Speed up in R_PointToAngleEx() in software mode
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