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Searched refs:R_PointToAngleEx (Results 1 – 9 of 9) sorted by relevance

/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dr_main.h157 angle_t R_PointToAngleEx(fixed_t x, fixed_t y);
H A Dr_bsp.c547 angle1 = R_PointToAngleEx (bspcoord[check[0]], bspcoord[check[1]]) - viewangle; in R_CheckBBox()
548 angle2 = R_PointToAngleEx (bspcoord[check[2]], bspcoord[check[3]]) - viewangle; in R_CheckBBox()
H A Dr_main.c265 angle_t R_PointToAngleEx(fixed_t x, fixed_t y) in R_PointToAngleEx() function
346 v->viewangle = R_PointToAngleEx(v->x, v->y); in R_GetVertexViewAngle()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dr_main.h69 angle_t R_PointToAngleEx(INT32 x2, INT32 y2, INT32 x1, INT32 y1);
H A Dr_bsp.c398 angle1 = R_PointToAngleEx(viewx, viewy, line->v1->x, line->v1->y); in R_AddLine()
399 angle2 = R_PointToAngleEx(viewx, viewy, line->v2->x, line->v2->y); in R_AddLine()
619 angle1 = R_PointToAngleEx(viewx, viewy, bspcoord[check[0]], bspcoord[check[1]]) - viewangle; in R_CheckBBox()
620 angle2 = R_PointToAngleEx(viewx, viewy, bspcoord[check[2]], bspcoord[check[3]]) - viewangle; in R_CheckBBox()
H A Dr_main.c391 angle_t R_PointToAngleEx(INT32 x2, INT32 y2, INT32 x1, INT32 y1) in R_PointToAngleEx() function
/dports/games/libretro-prboom/libretro-prboom-cc80175/
H A DTODO1368 r2723 | Speed up in R_PointToAngleEx() in software mode
/dports/games/prboom-plus/prboom-plus-2.5.1.3/
H A DTODO1368 r2723 | Speed up in R_PointToAngleEx() in software mode
/dports/games/prboom/prboom-2.5.0/
H A DTODO1368 r2723 | Speed up in R_PointToAngleEx() in software mode