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Searched refs:R_RunParticleEffect (Results 1 – 23 of 23) sorted by relevance

/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/client/
H A Dcl_tent.c184 R_RunParticleEffect(pos, vec3_origin, 20, 30); in CL_ParseTEnt()
192 R_RunParticleEffect(pos, vec3_origin, 226, 20); in CL_ParseTEnt()
200 R_RunParticleEffect(pos, vec3_origin, 0, 10); in CL_ParseTEnt()
218 R_RunParticleEffect(pos, vec3_origin, 0, 20); in CL_ParseTEnt()
298 R_RunParticleEffect(pos, vec3_origin, 0, 20 * cnt); in CL_ParseTEnt()
306 R_RunParticleEffect(pos, vec3_origin, 73, 20 * cnt); in CL_ParseTEnt()
313 R_RunParticleEffect(pos, vec3_origin, 225, 50); in CL_ParseTEnt()
/dports/games/libretro-tyrquake/tyrquake-e76477d/common/
H A Dcl_tent.c148 R_RunParticleEffect(pos, vec3_origin, 20, 30); in CL_ParseTEnt()
156 R_RunParticleEffect(pos, vec3_origin, 226, 20); in CL_ParseTEnt()
165 R_RunParticleEffect(pos, vec3_origin, 0, 10); in CL_ParseTEnt()
183 R_RunParticleEffect(pos, vec3_origin, 0, 20); in CL_ParseTEnt()
202 R_RunParticleEffect(pos, vec3_origin, 0, 20); in CL_ParseTEnt()
H A Drender.h178 void R_RunParticleEffect(vec3_t org, vec3_t dir, int color, int count);
H A Dr_part.c229 R_RunParticleEffect(org, dir, color, count); in R_ParseParticleEffect()
350 void R_RunParticleEffect(vec3_t org, vec3_t dir, int color, int count) in R_RunParticleEffect() function
/dports/games/vkquake/vkQuake-1.12.2/Quake/
H A Dcl_tent.c149 R_RunParticleEffect (pos, vec3_origin, 20, 30); in CL_ParseTEnt()
158 R_RunParticleEffect (pos, vec3_origin, 226, 20); in CL_ParseTEnt()
167 R_RunParticleEffect (pos, vec3_origin, 0, 10); in CL_ParseTEnt()
186 R_RunParticleEffect (pos, vec3_origin, 0, 20); in CL_ParseTEnt()
208 R_RunParticleEffect (pos, vec3_origin, 0, rnd); in CL_ParseTEnt()
H A Drender.h169 void R_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count);
H A Dr_part.c422 R_RunParticleEffect (org, dir, color, count); in R_ParseParticleEffect()
550 void R_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count) in R_RunParticleEffect() function
H A Dpr_ext.c2364 R_RunParticleEffect (pos, vec3_origin, 0, 10); in PF_cl_te_spike()
2393 R_RunParticleEffect (pos, vec3_origin, 0, 20); in PF_cl_te_superspike()
2425 R_RunParticleEffect (pos, vec3_origin, 0, rnd); in PF_cl_te_gunshot()
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/
H A Dcl_tent.c163 R_RunParticleEffect (pos, vec3_origin, 20, 30); in CL_ParseTEnt()
171 R_RunParticleEffect (pos, vec3_origin, 226, 20); in CL_ParseTEnt()
179 R_RunParticleEffect (pos, vec3_origin, 0, 10); in CL_ParseTEnt()
198 R_RunParticleEffect (pos, vec3_origin, 0, 20); in CL_ParseTEnt()
218 R_RunParticleEffect (pos, vec3_origin, 0, 20); in CL_ParseTEnt()
H A Dr_part.h37 void R_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count);
H A Dr_part.c336 R_RunParticleEffect (org, dir, color, count); in R_ParseParticleEffect()
535 void R_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count) in R_RunParticleEffect() function
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/client/
H A Dr_part.h36 void R_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count);
H A Dcl_tent.c806 R_RunParticleEffect (pos, vec3_origin, 20, 30); in CL_ParseTEnt()
814 R_RunParticleEffect (pos, vec3_origin, 226, 20); in CL_ParseTEnt()
822 R_RunParticleEffect (pos, vec3_origin, 0, 10); in CL_ParseTEnt()
844 R_RunParticleEffect (pos, vec3_origin, 0, 20); in CL_ParseTEnt()
950 R_RunParticleEffect (pos, vec3_origin, 0, 20*cnt); in CL_ParseTEnt()
958 R_RunParticleEffect (pos, vec3_origin, 73, 20*cnt); in CL_ParseTEnt()
965 R_RunParticleEffect (pos, vec3_origin, 225, 50); in CL_ParseTEnt()
972 R_RunParticleEffect (pos,pos,225,1024); in CL_ParseTEnt()
H A Dr_part.c380 R_RunParticleEffect (org, dir, color, count); in R_ParseParticleEffect()
598 void R_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count) in R_RunParticleEffect() function
/dports/games/tenebrae/tenebrae_0/
H A Dcl_tent.c136 R_RunParticleEffect (pos, vec3_origin, 20, 30); in CL_ParseTEnt()
144 R_RunParticleEffect (pos, vec3_origin, 226, 20); in CL_ParseTEnt()
H A Drender.h165 void R_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count);
H A Dr_part.c625 R_RunParticleEffect (org, dir, color, count); in R_ParseParticleEffect()
802 void R_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count) in R_RunParticleEffect() function
/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/
H A Dcl_tent.c130 R_RunParticleEffect (pos, vec3_origin, 20, 30); in CL_ParseTEnt()
138 R_RunParticleEffect (pos, vec3_origin, 226, 20); in CL_ParseTEnt()
H A Drender.h141 void R_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count);
H A Dr_part.c427 R_RunParticleEffect (org, dir, color, count); in R_ParseParticleEffect()
584 void R_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count) in R_RunParticleEffect() function
/dports/games/quakeforge/quakeforge-0.7.2/include/QF/plugin/
H A Dvid_render.h54 void (*R_RunParticleEffect) (const vec3_t org, const vec3_t dir, member
/dports/games/quakeforge/quakeforge-0.7.2/nq/source/
H A Dcl_tent.c621 r_funcs->particles->R_RunParticleEffect (org, dir, color, count); in CL_ParseParticleEffect()
/dports/games/quakeforge/quakeforge-0.7.2/
H A DChangeLog98743 Remove scaling from R_RunParticleEffect, and make blood puff size variable in qw.