/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/client/ |
H A D | cl_tent.c | 184 R_RunParticleEffect(pos, vec3_origin, 20, 30); in CL_ParseTEnt() 192 R_RunParticleEffect(pos, vec3_origin, 226, 20); in CL_ParseTEnt() 200 R_RunParticleEffect(pos, vec3_origin, 0, 10); in CL_ParseTEnt() 218 R_RunParticleEffect(pos, vec3_origin, 0, 20); in CL_ParseTEnt() 298 R_RunParticleEffect(pos, vec3_origin, 0, 20 * cnt); in CL_ParseTEnt() 306 R_RunParticleEffect(pos, vec3_origin, 73, 20 * cnt); in CL_ParseTEnt() 313 R_RunParticleEffect(pos, vec3_origin, 225, 50); in CL_ParseTEnt()
|
/dports/games/libretro-tyrquake/tyrquake-e76477d/common/ |
H A D | cl_tent.c | 148 R_RunParticleEffect(pos, vec3_origin, 20, 30); in CL_ParseTEnt() 156 R_RunParticleEffect(pos, vec3_origin, 226, 20); in CL_ParseTEnt() 165 R_RunParticleEffect(pos, vec3_origin, 0, 10); in CL_ParseTEnt() 183 R_RunParticleEffect(pos, vec3_origin, 0, 20); in CL_ParseTEnt() 202 R_RunParticleEffect(pos, vec3_origin, 0, 20); in CL_ParseTEnt()
|
H A D | render.h | 178 void R_RunParticleEffect(vec3_t org, vec3_t dir, int color, int count);
|
H A D | r_part.c | 229 R_RunParticleEffect(org, dir, color, count); in R_ParseParticleEffect() 350 void R_RunParticleEffect(vec3_t org, vec3_t dir, int color, int count) in R_RunParticleEffect() function
|
/dports/games/vkquake/vkQuake-1.12.2/Quake/ |
H A D | cl_tent.c | 149 R_RunParticleEffect (pos, vec3_origin, 20, 30); in CL_ParseTEnt() 158 R_RunParticleEffect (pos, vec3_origin, 226, 20); in CL_ParseTEnt() 167 R_RunParticleEffect (pos, vec3_origin, 0, 10); in CL_ParseTEnt() 186 R_RunParticleEffect (pos, vec3_origin, 0, 20); in CL_ParseTEnt() 208 R_RunParticleEffect (pos, vec3_origin, 0, rnd); in CL_ParseTEnt()
|
H A D | render.h | 169 void R_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count);
|
H A D | r_part.c | 422 R_RunParticleEffect (org, dir, color, count); in R_ParseParticleEffect() 550 void R_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count) in R_RunParticleEffect() function
|
H A D | pr_ext.c | 2364 R_RunParticleEffect (pos, vec3_origin, 0, 10); in PF_cl_te_spike() 2393 R_RunParticleEffect (pos, vec3_origin, 0, 20); in PF_cl_te_superspike() 2425 R_RunParticleEffect (pos, vec3_origin, 0, rnd); in PF_cl_te_gunshot()
|
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/ |
H A D | cl_tent.c | 163 R_RunParticleEffect (pos, vec3_origin, 20, 30); in CL_ParseTEnt() 171 R_RunParticleEffect (pos, vec3_origin, 226, 20); in CL_ParseTEnt() 179 R_RunParticleEffect (pos, vec3_origin, 0, 10); in CL_ParseTEnt() 198 R_RunParticleEffect (pos, vec3_origin, 0, 20); in CL_ParseTEnt() 218 R_RunParticleEffect (pos, vec3_origin, 0, 20); in CL_ParseTEnt()
|
H A D | r_part.h | 37 void R_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count);
|
H A D | r_part.c | 336 R_RunParticleEffect (org, dir, color, count); in R_ParseParticleEffect() 535 void R_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count) in R_RunParticleEffect() function
|
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/client/ |
H A D | r_part.h | 36 void R_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count);
|
H A D | cl_tent.c | 806 R_RunParticleEffect (pos, vec3_origin, 20, 30); in CL_ParseTEnt() 814 R_RunParticleEffect (pos, vec3_origin, 226, 20); in CL_ParseTEnt() 822 R_RunParticleEffect (pos, vec3_origin, 0, 10); in CL_ParseTEnt() 844 R_RunParticleEffect (pos, vec3_origin, 0, 20); in CL_ParseTEnt() 950 R_RunParticleEffect (pos, vec3_origin, 0, 20*cnt); in CL_ParseTEnt() 958 R_RunParticleEffect (pos, vec3_origin, 73, 20*cnt); in CL_ParseTEnt() 965 R_RunParticleEffect (pos, vec3_origin, 225, 50); in CL_ParseTEnt() 972 R_RunParticleEffect (pos,pos,225,1024); in CL_ParseTEnt()
|
H A D | r_part.c | 380 R_RunParticleEffect (org, dir, color, count); in R_ParseParticleEffect() 598 void R_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count) in R_RunParticleEffect() function
|
/dports/games/tenebrae/tenebrae_0/ |
H A D | cl_tent.c | 136 R_RunParticleEffect (pos, vec3_origin, 20, 30); in CL_ParseTEnt() 144 R_RunParticleEffect (pos, vec3_origin, 226, 20); in CL_ParseTEnt()
|
H A D | render.h | 165 void R_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count);
|
H A D | r_part.c | 625 R_RunParticleEffect (org, dir, color, count); in R_ParseParticleEffect() 802 void R_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count) in R_RunParticleEffect() function
|
/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/ |
H A D | cl_tent.c | 130 R_RunParticleEffect (pos, vec3_origin, 20, 30); in CL_ParseTEnt() 138 R_RunParticleEffect (pos, vec3_origin, 226, 20); in CL_ParseTEnt()
|
H A D | render.h | 141 void R_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count);
|
H A D | r_part.c | 427 R_RunParticleEffect (org, dir, color, count); in R_ParseParticleEffect() 584 void R_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count) in R_RunParticleEffect() function
|
/dports/games/quakeforge/quakeforge-0.7.2/include/QF/plugin/ |
H A D | vid_render.h | 54 void (*R_RunParticleEffect) (const vec3_t org, const vec3_t dir, member
|
/dports/games/quakeforge/quakeforge-0.7.2/nq/source/ |
H A D | cl_tent.c | 621 r_funcs->particles->R_RunParticleEffect (org, dir, color, count); in CL_ParseParticleEffect()
|
/dports/games/quakeforge/quakeforge-0.7.2/ |
H A D | ChangeLog | 98743 Remove scaling from R_RunParticleEffect, and make blood puff size variable in qw.
|