Searched refs:R_STARE (Results 1 – 2 of 2) sorted by relevance
/dports/games/sauerbraten/sauerbraten/src/rpggame/ |
H A D | rpgent.h | 16 enum { R_STARE, R_ROAM, R_SEEK, R_ATTACK, R_BLOCKED, R_BACKHOME }; enumerator 27 …cking(false), magicprojectile(false), enemy(NULL), rotspeed(0), npcstate(R_STARE), trigger(0), sin… in ro()
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H A D | ent.cpp | 179 if(rnd(10)) transition(R_STARE, 0, 500); in stareorroam() 207 case R_STARE: in update() 211 else { gotopos(player1->o, R_STARE, 0, 500); } in update() 217 ifplayerclose transition(R_STARE, 0, 500); in update()
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