/dports/games/libretro-tyrquake/tyrquake-e76477d/common/ |
H A D | r_local.h | 130 void R_ScanEdges(void);
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H A D | r_edge.c | 562 void R_ScanEdges(void) in R_ScanEdges() function
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H A D | r_main.c | 1030 R_ScanEdges(); in R_EdgeDrawing()
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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw32/ |
H A D | namehack.h | 100 #define R_ScanEdges sw32_R_ScanEdges macro 341 #undef R_ScanEdges
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/dports/games/tenebrae/tenebrae_0/ |
H A D | r_local.h | 163 void R_ScanEdges (void);
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H A D | r_main.c | 914 R_ScanEdges (); in R_EdgeDrawing() 942 R_ScanEdges (); in R_EdgeDrawing()
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H A D | r_edge.c | 663 void R_ScanEdges (void) in R_ScanEdges() function
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/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/ |
H A D | r_local.h | 162 void R_ScanEdges (void);
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/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/ |
H A D | r_local.h | 163 void R_ScanEdges (qboolean Translucent);
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H A D | r_edge.c | 960 void R_ScanEdges (qboolean Translucent) in R_ScanEdges() function
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/dports/games/quakeforge/quakeforge-0.7.2/include/ |
H A D | r_local.h | 177 void R_ScanEdges (void);
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/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/ |
H A D | r_main.c | 1184 R_ScanEdges (Translucent); in R_EdgeDrawing() 1232 R_ScanEdges (Translucent); in R_EdgeDrawing()
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/dports/games/q2pro/q2pro/ref_soft/ |
H A D | sw_local.h | 546 void R_ScanEdges (void);
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H A D | sw_edge.c | 635 void R_ScanEdges (void) in R_ScanEdges() function
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H A D | sw_main.c | 995 R_ScanEdges (); in R_EdgeDrawing()
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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw/ |
H A D | sw_redge.c | 466 R_ScanEdges (void) in R_ScanEdges() function
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H A D | sw_rmain.c | 696 R_ScanEdges (); in R_EdgeDrawing() 721 R_ScanEdges (); in R_EdgeDrawing()
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/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/client/ |
H A D | r_main.c | 1213 R_ScanEdges (Translucent); in R_EdgeDrawing() 1262 R_ScanEdges (Translucent); in R_EdgeDrawing()
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/dports/games/quake2lnx/quake2-r0.16.2/src/ref_soft/ |
H A D | r_local.h | 650 void R_ScanEdges (void);
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H A D | r_edge.c | 635 void R_ScanEdges (void) in R_ScanEdges() function
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H A D | r_main.c | 907 R_ScanEdges (); in R_EdgeDrawing()
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/dports/games/quake2-source/quake2-r0.16.2/src/ref_soft/ |
H A D | r_local.h | 650 void R_ScanEdges (void);
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H A D | r_edge.c | 635 void R_ScanEdges (void) in R_ScanEdges() function
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H A D | r_main.c | 907 R_ScanEdges (); in R_EdgeDrawing()
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/dports/games/uhexen2/hexen2source-1.5.9/docs/ |
H A D | CHANGES | 529 point math used in R_ScanEdges() overflows at width 2048, as 3281 * r_edge.c (R_ScanEdges): In the "make sure nothing sorts past this"
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