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Searched refs:R_TransformClipToWindow (Results 1 – 25 of 43) sorted by relevance

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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/
H A Dtr_flares.c134 R_TransformClipToWindow( clip, &backEnd.viewParms, normalized, window ); in RB_AddFlare()
H A Dtr_local.h1481 void R_TransformClipToWindow( const vec4_t clip, const viewParms_t *view, vec4_t normalized, vec4_t…
H A Dtr_main.c230 void R_TransformClipToWindow( const vec4_t clip, const viewParms_t *view, vec4_t normalized, vec4_t… in R_TransformClipToWindow() function
/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/
H A Dtr_flares.c147 R_TransformClipToWindow( clip, &backEnd.viewParms, normalized, window ); in RB_AddFlare()
H A Dtr_local.h1516 void R_TransformClipToWindow( const vec4_t clip, const viewParms_t *view, vec4_t normalized, vec4_t…
H A Dtr_main.c229 void R_TransformClipToWindow( const vec4_t clip, const viewParms_t *view, vec4_t normalized, vec4_t… in R_TransformClipToWindow() function
/dports/games/ioquake3/ioquake3-1.36/code/renderer/
H A Dtr_flares.c147 R_TransformClipToWindow( clip, &backEnd.viewParms, normalized, window ); in RB_AddFlare()
H A Dtr_local.h1516 void R_TransformClipToWindow( const vec4_t clip, const viewParms_t *view, vec4_t normalized, vec4_t…
H A Dtr_main.c229 void R_TransformClipToWindow( const vec4_t clip, const viewParms_t *view, vec4_t normalized, vec4_t… in R_TransformClipToWindow() function
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/
H A Dtr_flares.c147 R_TransformClipToWindow( clip, &backEnd.viewParms, normalized, window ); in RB_AddFlare()
H A Dtr_local.h1517 void R_TransformClipToWindow( const vec4_t clip, const viewParms_t *view, vec4_t normalized, vec4_t…
/dports/games/evq3/evq3/code/renderer/
H A Dtr_flares.c150 R_TransformClipToWindow(clip, &backEnd.viewParms, normalized, window); in RB_AddFlare()
H A Dtr_light.c988 R_TransformClipToWindow(clip, &tr.viewParms, normalized, window); in R_AddPointToLightScissor()
1169 R_TransformClipToWindow(clip, &tr.viewParms, normalized, window); in R_SetupDlightDepthBounds()
/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/
H A Dtr_flares.c176 R_TransformClipToWindow( clip, &backEnd.viewParms, normalized, window ); in RB_AddFlare()
H A Dtr_local.h1692 void R_TransformClipToWindow( const vec4_t clip, const viewParms_t *view, vec4_t normalized, vec…
/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/
H A Dtr_flares.c176 R_TransformClipToWindow( clip, &backEnd.viewParms, normalized, window ); in RB_AddFlare()
/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/
H A Dtr_flares.c178 R_TransformClipToWindow( clip, &backEnd.viewParms, normalized, window ); in RB_AddFlare()
H A Dtr_local.h1719 void R_TransformClipToWindow( const vec4_t clip, const viewParms_t *view, vec4_t normalized, vec…
/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/
H A Dtr_flares.c178 R_TransformClipToWindow( clip, &backEnd.viewParms, normalized, window ); in RB_AddFlare()
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/client/
H A Dgl_rmain.c2056 void R_TransformClipToWindow (const vec4_t clip, vec4_t normalized, vec4_t window) in R_TransformClipToWindow() function
2079 R_TransformClipToWindow (clip, normalized, window); in R_GetScreenPosFromWorldPos()
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_flares.c148 R_TransformClipToWindow( clip, &backEnd.viewParms, normalized, window ); in RB_AddFlare()
/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_flares.c148 R_TransformClipToWindow( clip, &backEnd.viewParms, normalized, window ); in RB_AddFlare()
/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/
H A Dtr_local.h1650 void R_TransformClipToWindow( const vec4_t clip, const viewParms_t *view, vec4_t normalized, vec4_t…
/dports/games/openjk/OpenJK-07675e2/codemp/rd-dedicated/
H A Dtr_local.h1664 void R_TransformClipToWindow( const vec4_t clip, const viewParms_t *view, vec4_t normalized, vec4_t…
/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/
H A Dtr_local.h1688 void R_TransformClipToWindow( const vec4_t clip, const viewParms_t *view, vec4_t normalized, vec4_t…

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