Searched refs:RainIntensity (Results 1 – 10 of 10) sorted by relevance
21 public int RainIntensity; field50 this.RainIntensity = 0; in TrackElement()
35 public int RainIntensity; field in OpenBveApi.Routes.TrackFollower86 RainIntensity = 0; in TrackFollower()322 RainIntensity = currentHost.Tracks[TrackIndex].Elements[i].RainIntensity; in UpdateAbsolute()
139 public double RainIntensity property in OpenBveApi.Runtime.VehicleState181 this.MyRainIntensity = Follower.RainIntensity; in VehicleState()
23 return Math.Max(Car.FrontAxle.Follower.RainIntensity, Car.FrontAxle.Follower.SnowIntensity);95 …owProbability < Car.FrontAxle.Follower.SnowIntensity) || Car.FrontAxle.Follower.RainIntensity == 0) in Update()
63 Blocks[i].RainIntensity = Blocks[i - 1].RainIntensity; in CreateMissingBlocks()
240 CurrentRoute.Tracks[0].Elements[n].RainIntensity = Data.Blocks[i].RainIntensity; in ApplyRouteData()242 if (Data.Blocks[i].RainIntensity != lastRainIntensity) in ApplyRouteData()247 …s[m] = new TransponderEvent(Plugin.CurrentRoute, 0.0, 21, Data.Blocks[i].RainIntensity, -1, false); in ApplyRouteData()
44 internal int RainIntensity; field in CsvRwRouteParser.Block
133 …anager.PlayerTrain.Cars[TrainManager.PlayerTrain.DriverCar].FrontAxle.Follower.RainIntensity + "%"; in RenderDebugOverlays()
566 …oString("0", culture)}" + " , Rain intensity= " + CameraTrackFollower.RainIntensity +"%", new Vect… in RenderOverlays()
3020 Data.Blocks[BlockIndex].RainIntensity = currentIntensity; in ParseTrackCommand()