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Searched refs:RainIntensity (Results 1 – 10 of 10) sorted by relevance

/dports/games/openbve/OpenBVE-1.8.2.1/source/OpenBveApi/Routes/
H A DTrack.TrackElement.cs21 public int RainIntensity; field
50 this.RainIntensity = 0; in TrackElement()
H A DTrack.TrackFollower.cs35 public int RainIntensity; field in OpenBveApi.Routes.TrackFollower
86 RainIntensity = 0; in TrackFollower()
322 RainIntensity = currentHost.Tracks[TrackIndex].Elements[i].RainIntensity; in UpdateAbsolute()
/dports/games/openbve/OpenBVE-1.8.2.1/source/OpenBveApi/Runtime/Train/
H A DVehicleState.cs139 public double RainIntensity property in OpenBveApi.Runtime.VehicleState
181 this.MyRainIntensity = Follower.RainIntensity; in VehicleState()
/dports/games/openbve/OpenBVE-1.8.2.1/source/TrainManager/Car/Windscreen/
H A DWindscreen.cs23 return Math.Max(Car.FrontAxle.Follower.RainIntensity, Car.FrontAxle.Follower.SnowIntensity);
95 …owProbability < Car.FrontAxle.Follower.SnowIntensity) || Car.FrontAxle.Follower.RainIntensity == 0) in Update()
/dports/games/openbve/OpenBVE-1.8.2.1/source/Plugins/Route.CsvRw/
H A DCsvRwRouteParser.RouteData.cs63 Blocks[i].RainIntensity = Blocks[i - 1].RainIntensity; in CreateMissingBlocks()
H A DCsvRwRouteParser.ApplyRouteData.cs240 CurrentRoute.Tracks[0].Elements[n].RainIntensity = Data.Blocks[i].RainIntensity; in ApplyRouteData()
242 if (Data.Blocks[i].RainIntensity != lastRainIntensity) in ApplyRouteData()
247 …s[m] = new TransponderEvent(Plugin.CurrentRoute, 0.0, 21, Data.Blocks[i].RainIntensity, -1, false); in ApplyRouteData()
/dports/games/openbve/OpenBVE-1.8.2.1/source/Plugins/Route.CsvRw/Structures/
H A DBlock.cs44 internal int RainIntensity; field in CsvRwRouteParser.Block
/dports/games/openbve/OpenBVE-1.8.2.1/source/OpenBVE/Graphics/Renderers/
H A DOverlays.Debug.cs133 …anager.PlayerTrain.Cars[TrainManager.PlayerTrain.DriverCar].FrontAxle.Follower.RainIntensity + "%"; in RenderDebugOverlays()
/dports/games/openbve/OpenBVE-1.8.2.1/source/RouteViewer/
H A DNewRendererR.cs566 …oString("0", culture)}" + " , Rain intensity= " + CameraTrackFollower.RainIntensity +"%", new Vect… in RenderOverlays()
/dports/games/openbve/OpenBVE-1.8.2.1/source/Plugins/Route.CsvRw/Namespaces/Track/
H A DTrack.cs3020 Data.Blocks[BlockIndex].RainIntensity = currentIntensity; in ParseTrackCommand()