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Searched refs:RaiseState (Results 1 – 13 of 13) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_things.cpp421 FState * RaiseState = thing->GetRaiseState(); in P_Thing_Raise() local
422 if (RaiseState == NULL) in P_Thing_Raise()
458 thing->SetState (RaiseState); in P_Thing_Raise()
464 FState * RaiseState = thing->GetRaiseState(); in P_Thing_CanRaise() local
465 if (RaiseState == NULL) in P_Thing_CanRaise()
/dports/games/openspades/openspades-0.1.3/Resources/Scripts/Reference/Skin/
H A DIToolSkin.as32 float RaiseState { set; }
/dports/games/openspades/openspades-0.1.3/Resources/Scripts/Skin/Grenade/
H A DThirdPerson.as35 float RaiseState {
H A DView.as40 float RaiseState {
/dports/games/openspades/openspades-0.1.3/Resources/Scripts/Skin/Block/
H A DThirdPerson.as35 float RaiseState {
H A DView.as40 float RaiseState {
/dports/games/openspades/openspades-0.1.3/Resources/Scripts/Skin/Spade/
H A DThirdPerson.as35 float RaiseState {
H A DView.as40 float RaiseState {
/dports/games/openspades/openspades-0.1.3/Resources/Scripts/Skin/Rifle/
H A DThirdPerson.as44 float RaiseState {
/dports/games/openspades/openspades-0.1.3/Resources/Scripts/Skin/Shotgun/
H A DThirdPerson.as44 float RaiseState {
/dports/games/openspades/openspades-0.1.3/Resources/Scripts/Skin/SMG/
H A DThirdPerson.as44 float RaiseState {
/dports/games/openspades/openspades-0.1.3/Resources/Scripts/Skin/
H A DBasicViewWeapon.as35 float RaiseState {
/dports/games/vavoom/vavoom-1.33/progs/common/linespec/
H A DEntityEx.Misc.vc3846 state RaiseState = FindState('Raise');
3847 if (!RaiseState)
3870 SetState(RaiseState);