Searched refs:RaiseState (Results 1 – 13 of 13) sorted by relevance
421 FState * RaiseState = thing->GetRaiseState(); in P_Thing_Raise() local422 if (RaiseState == NULL) in P_Thing_Raise()458 thing->SetState (RaiseState); in P_Thing_Raise()464 FState * RaiseState = thing->GetRaiseState(); in P_Thing_CanRaise() local465 if (RaiseState == NULL) in P_Thing_CanRaise()
32 float RaiseState { set; }
35 float RaiseState {
40 float RaiseState {
44 float RaiseState {
3846 state RaiseState = FindState('Raise');3847 if (!RaiseState)3870 SetState(RaiseState);