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Searched refs:RayTriIntersect (Results 1 – 3 of 3) sorted by relevance

/dports/games/0ad/0ad-0.0.23b-alpha/source/graphics/
H A DHFTracer.cpp58 static bool RayTriIntersect(const CVector3D& v0, const CVector3D& v1, const CVector3D& v2, in RayTriIntersect() function
118 if (RayTriIntersect(vpos[0],vpos[1],vpos[2],origin,dir,dist)) { in CellIntersect()
122 if (RayTriIntersect(vpos[0],vpos[2],vpos[3],origin,dir,dist)) { in CellIntersect()
256 if (RayTriIntersect(p00, p10, p01, pos, dir, dist) || // lower-left triangle in TestTile()
257 RayTriIntersect(p11, p01, p10, pos, dir, dist)) // upper-right triangle in TestTile()
265 if (RayTriIntersect(p00, p11, p01, pos, dir, dist) || // upper-left triangle in TestTile()
266 RayTriIntersect(p00, p10, p11, pos, dir, dist)) // lower-right triangle in TestTile()
/dports/games/pioneer/pioneer-20210723/src/collider/
H A DGeomTree.h68 …void RayTriIntersect(int numRays, const vector3f &origin, const vector3f *dirs, int triIdx, isect_…
H A DGeomTree.cpp275 RayTriIntersect(1, a_origin, &a_dir, currnode->triIndicesStart[i], isect); in TraceRay()
284 void GeomTree::RayTriIntersect(int numRays, const vector3f &origin, const vector3f *dirs, int triId… in RayTriIntersect() function in GeomTree