Searched refs:ReArrange (Results 1 – 14 of 14) sorted by relevance
161 ((Hands*)this) ->ReArrange(ranks, 5, board, _hand); in SortCards()221 void Hands::ReArrange(char* ranks , int nel,char* board, Hand score) in ReArrange() function in Hands
68 void ReArrange(char*, int nel, char*, Hand);
158 PROC ReArrange ; removes Header Information173 ENDP ReArrange360 call ReArrange ; if Pro32 file then cut Pro32 Header
293 ReArrange(0); in SetPlateRect()313 ReArrange(GetCount() - 1); in AddString()498 void CPWL_ListCtrl::ReArrange(int32_t nItemIndex) { in ReArrange() function in CPWL_ListCtrl
136 void ReArrange(int32_t nItemIndex);
285 ReArrange(0); in SetPlateRect()305 ReArrange(GetCount() - 1); in AddString()490 void CPWL_ListCtrl::ReArrange(int32_t nItemIndex) { in ReArrange() function in CPWL_ListCtrl
150 void ReArrange(int32_t nItemIndex);
367 ReArrange(0); in SetPlateRect()396 ReArrange(GetCount() - 1); in AddString()581 void CFX_ListCtrl::ReArrange(int32_t nItemIndex) { in ReArrange() function in CFX_ListCtrl
274 void ReArrange(int32_t nItemIndex);
372 ReArrange(0); in SetPlateRect()401 ReArrange(GetCount() - 1); in AddString()586 void CFX_ListCtrl::ReArrange(int32_t nItemIndex) { in ReArrange() function in CFX_ListCtrl
548 void ReArrange(const Vector<int>& order);
2474 void ArrayCtrl::ReArrange(const Vector<int>& order) in ReArrange() function in Upp::ArrayCtrl
1959 [s5;:Upp`:`:ArrayCtrl`:`:ReArrange`(const Upp`:`:Vector`<int`>`&`):%- [@(0.0.255) void]_1960 [* ReArrange]([@(0.0.255) const]_[_^Upp`:`:Vector^ Vector]<[@(0.0.255) int]>`&_[*@3 order])