/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/game_sp/ |
H A D | init.c | 83 ReCreateBitmap(&bitmap_db_field_sp, FXSIZE, FYSIZE, DEFAULT_DEPTH); in InitGfxBuffers_SP()
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/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/game_sp/ |
H A D | init.c | 21 ReCreateBitmap(&bitmap_db_field_sp, FXSIZE, FYSIZE, DEFAULT_DEPTH); in InitGfxBuffers_SP()
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/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/game_sp/ |
H A D | init.c | 83 ReCreateBitmap(&bitmap_db_field_sp, FXSIZE, FYSIZE, DEFAULT_DEPTH); in InitGfxBuffers_SP()
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/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/game_sp/ |
H A D | init.c | 21 ReCreateBitmap(&bitmap_db_field_sp, FXSIZE, FYSIZE, DEFAULT_DEPTH); in InitGfxBuffers_SP()
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/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/game_em/ |
H A D | init.c | 263 ReCreateBitmap(&screenBitmap, MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY, in InitGfxBuffers_EM()
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/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/game_em/ |
H A D | init.c | 263 ReCreateBitmap(&screenBitmap, MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY, in InitGfxBuffers_EM()
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/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/libgame/ |
H A D | x11.c | 54 ReCreateBitmap(backbuffer, video.width, video.height, video.depth); in X11InitVideoBuffer()
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H A D | system.c | 202 ReCreateBitmap(&gfx.background_bitmap, win_xsize, win_ysize, DEFAULT_DEPTH); in InitGfxWindowInfo() 467 void ReCreateBitmap(Bitmap **bitmap, int width, int height, int depth) in ReCreateBitmap() function
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H A D | system.h | 1207 void ReCreateBitmap(Bitmap **, int, int, int);
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H A D | sdl.c | 239 ReCreateBitmap(window, video.width, video.height, video.depth); in SDLInitVideoBuffer()
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/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/libgame/ |
H A D | x11.c | 54 ReCreateBitmap(backbuffer, video.width, video.height, video.depth); in X11InitVideoBuffer()
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H A D | system.c | 202 ReCreateBitmap(&gfx.background_bitmap, win_xsize, win_ysize, DEFAULT_DEPTH); in InitGfxWindowInfo() 467 void ReCreateBitmap(Bitmap **bitmap, int width, int height, int depth) in ReCreateBitmap() function
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H A D | system.h | 1207 void ReCreateBitmap(Bitmap **, int, int, int);
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H A D | sdl.c | 239 ReCreateBitmap(window, video.width, video.height, video.depth); in SDLInitVideoBuffer()
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/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/libgame/ |
H A D | x11.c | 54 ReCreateBitmap(backbuffer, video.width, video.height, video.depth); in X11InitVideoBuffer()
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H A D | system.c | 213 ReCreateBitmap(&gfx.background_bitmap, win_xsize, win_ysize, DEFAULT_DEPTH); in InitGfxWindowInfo() 513 void ReCreateBitmap(Bitmap **bitmap, int width, int height, int depth) in ReCreateBitmap() function
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H A D | system.h | 1258 void ReCreateBitmap(Bitmap **, int, int, int);
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H A D | sdl.c | 239 ReCreateBitmap(window, video.width, video.height, video.depth); in SDLInitVideoBuffer()
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/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/libgame/ |
H A D | x11.c | 54 ReCreateBitmap(backbuffer, video.width, video.height, video.depth); in X11InitVideoBuffer()
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H A D | system.c | 204 ReCreateBitmap(&gfx.background_bitmap, win_xsize, win_ysize, DEFAULT_DEPTH); in InitGfxWindowInfo() 504 void ReCreateBitmap(Bitmap **bitmap, int width, int height, int depth) in ReCreateBitmap() function
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H A D | system.h | 1250 void ReCreateBitmap(Bitmap **, int, int, int);
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/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/ |
H A D | init.c | 5546 ReCreateBitmap(&bitmap_db_store, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH); in InitGfxBuffers() 5547 ReCreateBitmap(&bitmap_db_cross, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH); in InitGfxBuffers() 5548 ReCreateBitmap(&bitmap_db_field, FXSIZE, FYSIZE, DEFAULT_DEPTH); in InitGfxBuffers() 5549 ReCreateBitmap(&bitmap_db_panel, DXSIZE, DYSIZE, DEFAULT_DEPTH); in InitGfxBuffers() 5550 ReCreateBitmap(&bitmap_db_door, 3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH); in InitGfxBuffers() 5551 ReCreateBitmap(&bitmap_db_toons, FULL_SXSIZE, FULL_SYSIZE, DEFAULT_DEPTH); in InitGfxBuffers()
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/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/ |
H A D | init.c | 5546 ReCreateBitmap(&bitmap_db_store, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH); in InitGfxBuffers() 5547 ReCreateBitmap(&bitmap_db_cross, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH); in InitGfxBuffers() 5548 ReCreateBitmap(&bitmap_db_field, FXSIZE, FYSIZE, DEFAULT_DEPTH); in InitGfxBuffers() 5549 ReCreateBitmap(&bitmap_db_panel, DXSIZE, DYSIZE, DEFAULT_DEPTH); in InitGfxBuffers() 5550 ReCreateBitmap(&bitmap_db_door, 3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH); in InitGfxBuffers() 5551 ReCreateBitmap(&bitmap_db_toons, FULL_SXSIZE, FULL_SYSIZE, DEFAULT_DEPTH); in InitGfxBuffers()
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/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/ |
H A D | init.c | 5454 ReCreateBitmap(&bitmap_db_store, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH); in InitGfxBuffers() 5455 ReCreateBitmap(&bitmap_db_cross, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH); in InitGfxBuffers() 5456 ReCreateBitmap(&bitmap_db_field, FXSIZE, FYSIZE, DEFAULT_DEPTH); in InitGfxBuffers() 5457 ReCreateBitmap(&bitmap_db_panel, DXSIZE, DYSIZE, DEFAULT_DEPTH); in InitGfxBuffers() 5458 ReCreateBitmap(&bitmap_db_door, 3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH); in InitGfxBuffers() 5459 ReCreateBitmap(&bitmap_db_toons, FULL_SXSIZE, FULL_SYSIZE, DEFAULT_DEPTH); in InitGfxBuffers()
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/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/ |
H A D | init.c | 5454 ReCreateBitmap(&bitmap_db_store, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH); in InitGfxBuffers() 5455 ReCreateBitmap(&bitmap_db_cross, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH); in InitGfxBuffers() 5456 ReCreateBitmap(&bitmap_db_field, FXSIZE, FYSIZE, DEFAULT_DEPTH); in InitGfxBuffers() 5457 ReCreateBitmap(&bitmap_db_panel, DXSIZE, DYSIZE, DEFAULT_DEPTH); in InitGfxBuffers() 5458 ReCreateBitmap(&bitmap_db_door, 3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH); in InitGfxBuffers() 5459 ReCreateBitmap(&bitmap_db_toons, FULL_SXSIZE, FULL_SYSIZE, DEFAULT_DEPTH); in InitGfxBuffers()
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