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Searched refs:ReCreateBitmap (Results 1 – 25 of 26) sorted by relevance

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/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/game_sp/
H A Dinit.c83 ReCreateBitmap(&bitmap_db_field_sp, FXSIZE, FYSIZE, DEFAULT_DEPTH); in InitGfxBuffers_SP()
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/game_sp/
H A Dinit.c21 ReCreateBitmap(&bitmap_db_field_sp, FXSIZE, FYSIZE, DEFAULT_DEPTH); in InitGfxBuffers_SP()
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/game_sp/
H A Dinit.c83 ReCreateBitmap(&bitmap_db_field_sp, FXSIZE, FYSIZE, DEFAULT_DEPTH); in InitGfxBuffers_SP()
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/game_sp/
H A Dinit.c21 ReCreateBitmap(&bitmap_db_field_sp, FXSIZE, FYSIZE, DEFAULT_DEPTH); in InitGfxBuffers_SP()
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/game_em/
H A Dinit.c263 ReCreateBitmap(&screenBitmap, MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY, in InitGfxBuffers_EM()
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/game_em/
H A Dinit.c263 ReCreateBitmap(&screenBitmap, MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY, in InitGfxBuffers_EM()
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/libgame/
H A Dx11.c54 ReCreateBitmap(backbuffer, video.width, video.height, video.depth); in X11InitVideoBuffer()
H A Dsystem.c202 ReCreateBitmap(&gfx.background_bitmap, win_xsize, win_ysize, DEFAULT_DEPTH); in InitGfxWindowInfo()
467 void ReCreateBitmap(Bitmap **bitmap, int width, int height, int depth) in ReCreateBitmap() function
H A Dsystem.h1207 void ReCreateBitmap(Bitmap **, int, int, int);
H A Dsdl.c239 ReCreateBitmap(window, video.width, video.height, video.depth); in SDLInitVideoBuffer()
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/libgame/
H A Dx11.c54 ReCreateBitmap(backbuffer, video.width, video.height, video.depth); in X11InitVideoBuffer()
H A Dsystem.c202 ReCreateBitmap(&gfx.background_bitmap, win_xsize, win_ysize, DEFAULT_DEPTH); in InitGfxWindowInfo()
467 void ReCreateBitmap(Bitmap **bitmap, int width, int height, int depth) in ReCreateBitmap() function
H A Dsystem.h1207 void ReCreateBitmap(Bitmap **, int, int, int);
H A Dsdl.c239 ReCreateBitmap(window, video.width, video.height, video.depth); in SDLInitVideoBuffer()
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/libgame/
H A Dx11.c54 ReCreateBitmap(backbuffer, video.width, video.height, video.depth); in X11InitVideoBuffer()
H A Dsystem.c213 ReCreateBitmap(&gfx.background_bitmap, win_xsize, win_ysize, DEFAULT_DEPTH); in InitGfxWindowInfo()
513 void ReCreateBitmap(Bitmap **bitmap, int width, int height, int depth) in ReCreateBitmap() function
H A Dsystem.h1258 void ReCreateBitmap(Bitmap **, int, int, int);
H A Dsdl.c239 ReCreateBitmap(window, video.width, video.height, video.depth); in SDLInitVideoBuffer()
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/libgame/
H A Dx11.c54 ReCreateBitmap(backbuffer, video.width, video.height, video.depth); in X11InitVideoBuffer()
H A Dsystem.c204 ReCreateBitmap(&gfx.background_bitmap, win_xsize, win_ysize, DEFAULT_DEPTH); in InitGfxWindowInfo()
504 void ReCreateBitmap(Bitmap **bitmap, int width, int height, int depth) in ReCreateBitmap() function
H A Dsystem.h1250 void ReCreateBitmap(Bitmap **, int, int, int);
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/
H A Dinit.c5546 ReCreateBitmap(&bitmap_db_store, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH); in InitGfxBuffers()
5547 ReCreateBitmap(&bitmap_db_cross, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH); in InitGfxBuffers()
5548 ReCreateBitmap(&bitmap_db_field, FXSIZE, FYSIZE, DEFAULT_DEPTH); in InitGfxBuffers()
5549 ReCreateBitmap(&bitmap_db_panel, DXSIZE, DYSIZE, DEFAULT_DEPTH); in InitGfxBuffers()
5550 ReCreateBitmap(&bitmap_db_door, 3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH); in InitGfxBuffers()
5551 ReCreateBitmap(&bitmap_db_toons, FULL_SXSIZE, FULL_SYSIZE, DEFAULT_DEPTH); in InitGfxBuffers()
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/
H A Dinit.c5546 ReCreateBitmap(&bitmap_db_store, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH); in InitGfxBuffers()
5547 ReCreateBitmap(&bitmap_db_cross, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH); in InitGfxBuffers()
5548 ReCreateBitmap(&bitmap_db_field, FXSIZE, FYSIZE, DEFAULT_DEPTH); in InitGfxBuffers()
5549 ReCreateBitmap(&bitmap_db_panel, DXSIZE, DYSIZE, DEFAULT_DEPTH); in InitGfxBuffers()
5550 ReCreateBitmap(&bitmap_db_door, 3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH); in InitGfxBuffers()
5551 ReCreateBitmap(&bitmap_db_toons, FULL_SXSIZE, FULL_SYSIZE, DEFAULT_DEPTH); in InitGfxBuffers()
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/
H A Dinit.c5454 ReCreateBitmap(&bitmap_db_store, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH); in InitGfxBuffers()
5455 ReCreateBitmap(&bitmap_db_cross, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH); in InitGfxBuffers()
5456 ReCreateBitmap(&bitmap_db_field, FXSIZE, FYSIZE, DEFAULT_DEPTH); in InitGfxBuffers()
5457 ReCreateBitmap(&bitmap_db_panel, DXSIZE, DYSIZE, DEFAULT_DEPTH); in InitGfxBuffers()
5458 ReCreateBitmap(&bitmap_db_door, 3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH); in InitGfxBuffers()
5459 ReCreateBitmap(&bitmap_db_toons, FULL_SXSIZE, FULL_SYSIZE, DEFAULT_DEPTH); in InitGfxBuffers()
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/
H A Dinit.c5454 ReCreateBitmap(&bitmap_db_store, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH); in InitGfxBuffers()
5455 ReCreateBitmap(&bitmap_db_cross, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH); in InitGfxBuffers()
5456 ReCreateBitmap(&bitmap_db_field, FXSIZE, FYSIZE, DEFAULT_DEPTH); in InitGfxBuffers()
5457 ReCreateBitmap(&bitmap_db_panel, DXSIZE, DYSIZE, DEFAULT_DEPTH); in InitGfxBuffers()
5458 ReCreateBitmap(&bitmap_db_door, 3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH); in InitGfxBuffers()
5459 ReCreateBitmap(&bitmap_db_toons, FULL_SXSIZE, FULL_SYSIZE, DEFAULT_DEPTH); in InitGfxBuffers()

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