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Searched refs:ReadyForReplayUpdate (Results 1 – 2 of 2) sorted by relevance

/dports/games/irrlamb/irrlamb-1.0.1/src/
H A Dobjectmanager.cpp138 if(Iterator->ReadyForReplayUpdate()) { in EndFrame()
155 if(Iterator->ReadyForReplayUpdate()) { in EndFrame()
/dports/games/irrlamb/irrlamb-1.0.1/src/objects/
H A Dobject.h69 bool ReadyForReplayUpdate() const { return NeedsReplayPacket; } in ReadyForReplayUpdate() function