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Searched refs:RecordUnitEvent (Results 1 – 8 of 8) sorted by relevance

/dports/games/crimson/crimson-0.5.3/src/cf/
H A Dhistory.h80 int RecordUnitEvent( const Unit &u, HistUnitEventType type );
H A Dmission.cpp323 if ( history ) history->RecordUnitEvent( *u, History::HIST_UEVENT_CREATE ); in CreateUnit()
H A Devent.cpp321 mis->GetHistory()->RecordUnitEvent( *u, History::HIST_UEVENT_DESTROY ); in Execute()
H A Dhistory.cpp439 int History::RecordUnitEvent( const Unit &unit, HistUnitEventType type ) { in RecordUnitEvent() function in History
H A Dunitwindow.cpp525 Gam->GetMission()->GetHistory()->RecordUnitEvent( *u, History::HIST_UEVENT_REPAIR ); in WidgetActivated()
H A Dai.cpp602 mission.GetHistory()->RecordUnitEvent( *u, History::HIST_UEVENT_REPAIR ); in CommandUnitRepair()
H A Dgame.cpp1817 mission->GetHistory()->RecordUnitEvent( *u, History::HIST_UEVENT_REPAIR ); in Execute()
/dports/games/crimson/crimson-0.5.3/
H A DChangeLog515 RecordUnitEvent, ReplayUnitEvent)
805 * src/cf/history.cpp (RecordUnitEvent, ReplayUnitEvent): restore
839 * src/cf/history.{cpp,h} (RecordUnitEvent, ReplayUnitEvent)
1235 * src/cf/history.cpp (RecordUnitEvent, StartRecording)
1793 * src/cf/history.{cpp,h} (BeginReplay, RecordUnitEvent, Replay,