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Searched refs:RecvLuaMessage (Results 1 – 6 of 6) sorted by relevance

/dports/games/spring/spring_98.0/AI/Wrappers/LegacyCpp/Event/
H A DAILuaMessageEvent.h17 ai.RecvLuaMessage(event.inData, NULL /*event.outData*/);
/dports/games/spring/spring_98.0/AI/Skirmish/KAIK/
H A DKAIK.h38 void RecvLuaMessage(const char* inData, const char** outData);
H A DKAIK.cpp228 void CKAIK::RecvLuaMessage(const char* inData, const char** outData) { in RecvLuaMessage() function in CKAIK
/dports/games/spring/spring_98.0/AI/Wrappers/LegacyCpp/
H A DIGlobalAI.h102 virtual void RecvLuaMessage(const char* inData, const char** outData) { /* *outData = inData; */ } in RecvLuaMessage() function
/dports/games/spring/spring_98.0/AI/Skirmish/AAI/
H A DAAI.h57 void RecvLuaMessage(const char* /*inData*/, const char** /*outData*/) {} in RecvLuaMessage() function
/dports/games/spring/spring_98.0/AI/Skirmish/RAI/
H A DRAI.h128 void RecvLuaMessage(const char* inData, const char** outData) {} in RecvLuaMessage() function