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Searched refs:RemoveAtClient (Results 1 – 6 of 6) sorted by relevance

/dports/games/openclonk/openclonk-release-8.1-src/src/player/
H A DC4PlayerList.h66 bool RemoveAtClient(int iClient, bool fDisconnect);
67 bool RemoveAtClient(const char *szName, bool fDisconnect);
H A DC4PlayerList.cpp462 bool C4PlayerList::RemoveAtClient(int iClient, bool fDisconnect) in RemoveAtClient() function in C4PlayerList
476 bool C4PlayerList::RemoveAtClient(const char *szName, bool fDisconnect) in RemoveAtClient() function in C4PlayerList
/dports/games/openclonk/openclonk-release-8.1-src/src/network/
H A DC4Client.cpp150 ::Players.RemoveAtClient(getID(), true); in Remove()
H A DC4Network2Res.h373 void RemoveAtClient(int32_t iClientID); // by main thread
H A DC4Network2Res.cpp1477 void C4Network2ResList::RemoveAtClient(int32_t iClientID) // by main thread in RemoveAtClient() function in C4Network2ResList
/dports/games/openclonk/openclonk-release-8.1-src/src/control/
H A DC4Control.cpp908 ::Players.RemoveAtClient(iID, true); in Execute()
959 if (::Control.isReplay()) ::Players.RemoveAtClient(iID, true); in Execute()
978 ::Players.RemoveAtClient(iID, true); in Execute()
981 ::Network.ResList.RemoveAtClient(iID); in Execute()