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Searched refs:RemoveObjs (Results 1 – 8 of 8) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DItems.h136 void RemoveObjs( OBJECTTYPE * pObj, UINT8 ubNumberToRemove );
H A DKeys.cc643 RemoveObjs( &(pSoldier->inv[ bSlot ]), 1 ); in AttemptToBlowUpLock()
664 RemoveObjs( &(pSoldier->inv[ bSlot ]), 1 ); in AttemptToBlowUpLock()
H A DItems.cc956 void RemoveObjs( OBJECTTYPE * pObj, UINT8 ubNumberToRemove ) in RemoveObjs() function
1033 RemoveObjs( pSourceObj, ubNumberToCopy ); in StackObjs()
1329 RemoveObjs( pAmmo, 1 ); in ReloadGun()
1659 RemoveObjs(&attachment, 1); in AttachObject()
1970 RemoveObjs( pObj, ubNumberToDrop ); in PlaceObject()
H A DWeapons.cc961 RemoveObjs( &(pSoldier->inv[ HANDPOS ] ), 1 ); in UseGun()
970 RemoveObjs(item, 1); in UseGun()
1461 RemoveObjs( &(pSoldier->inv[ HANDPOS ] ), 1 ); in UseThrown()
1469 RemoveObjs(item, 1); in UseThrown()
H A DHandle_Items.cc2519 RemoveObjs( &(pSoldier->inv[ bInvPos ]), TempObject.ubNumberOfObjects ); in SoldierGiveItemFromAnimation()
H A DInterface_Items.cc3430 RemoveObjs( &( gpItemPointerSoldier->inv[ gbItemPointerSrcSlot ] ), 1 ); in HandleItemPointerClick()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/
H A DMap_Screen_Interface_Map_Inventory.cc870 RemoveObjs( pItemPtr, ubNumberToDrop ); in PlaceObjectInInventoryStash()
951 RemoveObjs( pItemPtr, ubNumberToDrop ); in AutoPlaceObjectInInventoryStash()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TacticalAI/
H A DNPC.cc1772 RemoveObjs(&pSoldier->inv[bSlot], o->ubNumberOfObjects); in ConverseFull()