Searched refs:RemoveObjs (Results 1 – 8 of 8) sorted by relevance
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/ |
H A D | Items.h | 136 void RemoveObjs( OBJECTTYPE * pObj, UINT8 ubNumberToRemove );
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H A D | Keys.cc | 643 RemoveObjs( &(pSoldier->inv[ bSlot ]), 1 ); in AttemptToBlowUpLock() 664 RemoveObjs( &(pSoldier->inv[ bSlot ]), 1 ); in AttemptToBlowUpLock()
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H A D | Items.cc | 956 void RemoveObjs( OBJECTTYPE * pObj, UINT8 ubNumberToRemove ) in RemoveObjs() function 1033 RemoveObjs( pSourceObj, ubNumberToCopy ); in StackObjs() 1329 RemoveObjs( pAmmo, 1 ); in ReloadGun() 1659 RemoveObjs(&attachment, 1); in AttachObject() 1970 RemoveObjs( pObj, ubNumberToDrop ); in PlaceObject()
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H A D | Weapons.cc | 961 RemoveObjs( &(pSoldier->inv[ HANDPOS ] ), 1 ); in UseGun() 970 RemoveObjs(item, 1); in UseGun() 1461 RemoveObjs( &(pSoldier->inv[ HANDPOS ] ), 1 ); in UseThrown() 1469 RemoveObjs(item, 1); in UseThrown()
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H A D | Handle_Items.cc | 2519 RemoveObjs( &(pSoldier->inv[ bInvPos ]), TempObject.ubNumberOfObjects ); in SoldierGiveItemFromAnimation()
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H A D | Interface_Items.cc | 3430 RemoveObjs( &( gpItemPointerSoldier->inv[ gbItemPointerSrcSlot ] ), 1 ); in HandleItemPointerClick()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/ |
H A D | Map_Screen_Interface_Map_Inventory.cc | 870 RemoveObjs( pItemPtr, ubNumberToDrop ); in PlaceObjectInInventoryStash() 951 RemoveObjs( pItemPtr, ubNumberToDrop ); in AutoPlaceObjectInInventoryStash()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TacticalAI/ |
H A D | NPC.cc | 1772 RemoveObjs(&pSoldier->inv[bSlot], o->ubNumberOfObjects); in ConverseFull()
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