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Searched refs:RenderAboveShroud (Results 1 – 23 of 23) sorted by relevance

/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Orders/
H A DOrderGenerator.cs30 …numerable<IRenderable> IOrderGenerator.RenderAboveShroud(WorldRenderer wr, World world) { return R… in IOrderGenerator.RenderAboveShroud()
38 protected abstract IEnumerable<IRenderable> RenderAboveShroud(WorldRenderer wr, World world); in RenderAboveShroud() method in OpenRA.Mods.Common.Orders.OrderGenerator
H A DBeaconOrderGenerator.cs30 …protected override IEnumerable<IRenderable> RenderAboveShroud(WorldRenderer wr, World world) { yie… in RenderAboveShroud() method in OpenRA.Mods.Common.Orders.BeaconOrderGenerator
H A DRepairOrderGenerator.cs87 …protected override IEnumerable<IRenderable> RenderAboveShroud(WorldRenderer wr, World world) { yie… in RenderAboveShroud() method in OpenRA.Mods.Common.Orders.RepairOrderGenerator
H A DGlobalButtonOrderGenerator.cs65 …protected override IEnumerable<IRenderable> RenderAboveShroud(WorldRenderer wr, World world) { yie… in RenderAboveShroud() method in OpenRA.Mods.Common.Orders.GlobalButtonOrderGenerator
H A DPlaceBuildingOrderGenerator.cs237 IEnumerable<IRenderable> IOrderGenerator.RenderAboveShroud(WorldRenderer wr, World world) in IOrderGenerator.RenderAboveShroud()
/dports/games/openra/OpenRA-release-20200503/OpenRA.Game/Graphics/
H A DWorldRenderer.cs136 .SelectMany(a => a.Trait.RenderAboveShroud(a.Actor, this)); in GenerateOverlayRenderables()
141 .SelectMany(t => t.RenderAboveShroud(a, this))); in GenerateOverlayRenderables()
145 .SelectMany(e => e.RenderAboveShroud(this)); in GenerateOverlayRenderables()
149 orderGenerator = World.OrderGenerator.RenderAboveShroud(this, World); in GenerateOverlayRenderables()
/dports/games/openra/OpenRA-release-20200503/OpenRA.Game/Effects/
H A DIEffect.cs26 …public interface IEffectAboveShroud { IEnumerable<IRenderable> RenderAboveShroud(WorldRenderer wr)… in RenderAboveShroud() method
/dports/games/openra/OpenRA-release-20200503/OpenRA.Game/Orders/
H A DIOrderGenerator.cs22 IEnumerable<IRenderable> RenderAboveShroud(WorldRenderer wr, World world); in RenderAboveShroud() method
H A DUnitOrderGenerator.cs63 …public virtual IEnumerable<IRenderable> RenderAboveShroud(WorldRenderer wr, World world) { yield b… in RenderAboveShroud() method in OpenRA.Orders.UnitOrderGenerator
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/World/
H A DEditorSelectionLayer.cs84 IEnumerable<IRenderable> IRenderAboveShroud.RenderAboveShroud(Actor self, WorldRenderer wr) in IRenderAboveShroud.RenderAboveShroud()
H A DEditorCursorLayer.cs146 IEnumerable<IRenderable> IRenderAboveShroud.RenderAboveShroud(Actor self, WorldRenderer wr) in IRenderAboveShroud.RenderAboveShroud()
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/Render/
H A DWithRangeCircle.cs105 IEnumerable<IRenderable> IRenderAboveShroud.RenderAboveShroud(Actor self, WorldRenderer wr) in IRenderAboveShroud.RenderAboveShroud()
H A DDrawLineToTarget.cs66 IEnumerable<IRenderable> IRenderAboveShroud.RenderAboveShroud(Actor self, WorldRenderer wr) in IRenderAboveShroud.RenderAboveShroud()
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Effects/
H A DBeacon.cs117 IEnumerable<IRenderable> IEffectAboveShroud.RenderAboveShroud(WorldRenderer r) in IEffectAboveShroud.RenderAboveShroud()
H A DRallyPointIndicator.cs99 IEnumerable<IRenderable> IEffectAboveShroud.RenderAboveShroud(WorldRenderer wr) in IEffectAboveShroud.RenderAboveShroud()
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Cnc/Traits/SupportPowers/
H A DChronoshiftPower.cs171 …protected override IEnumerable<IRenderable> RenderAboveShroud(WorldRenderer wr, World world) { yie… in RenderAboveShroud() method in OpenRA.Mods.Cnc.Traits.ChronoshiftPower.SelectChronoshiftTarget
267 protected override IEnumerable<IRenderable> RenderAboveShroud(WorldRenderer wr, World world) in RenderAboveShroud() method in OpenRA.Mods.Cnc.Traits.ChronoshiftPower.SelectDestination
H A DAttackOrderPower.cs117 …protected override IEnumerable<IRenderable> RenderAboveShroud(WorldRenderer wr, World world) { yie… in RenderAboveShroud() method in OpenRA.Mods.Cnc.Traits.SelectAttackPowerTarget
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/SupportPowers/
H A DSelectDirectionalTarget.cs120 …IEnumerable<IRenderable> IOrderGenerator.RenderAboveShroud(WorldRenderer wr, World world) { yield … in IOrderGenerator.RenderAboveShroud()
H A DGrantExternalConditionPower.cs142 …protected override IEnumerable<IRenderable> RenderAboveShroud(WorldRenderer wr, World world) { yie… in RenderAboveShroud() method in OpenRA.Mods.Common.Traits.GrantExternalConditionPower.SelectConditionTarget
H A DSupportPowerManager.cs313 …protected override IEnumerable<IRenderable> RenderAboveShroud(WorldRenderer wr, World world) { yie… in RenderAboveShroud() method in OpenRA.Mods.Common.Traits.SelectGenericPowerTarget
/dports/games/openra/OpenRA-release-20200503/OpenRA.Game/Traits/
H A DTraitsInterfaces.cs421 IEnumerable<IRenderable> RenderAboveShroud(Actor self, WorldRenderer wr); in RenderAboveShroud() method
427 IEnumerable<IRenderable> RenderAboveShroud(Actor self, WorldRenderer wr); in RenderAboveShroud() method
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Cnc/Traits/
H A DPortableChrono.cs220 …protected override IEnumerable<IRenderable> RenderAboveShroud(WorldRenderer wr, World world) { yie… in RenderAboveShroud() method in OpenRA.Mods.Cnc.Traits.PortableChronoOrderGenerator
H A DMinelayer.cs222 protected override IEnumerable<IRenderable> RenderAboveShroud(WorldRenderer wr, World world) in RenderAboveShroud() method in OpenRA.Mods.Cnc.Traits.Minelayer.MinefieldOrderGenerator