/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Orders/ |
H A D | OrderGenerator.cs | 30 …numerable<IRenderable> IOrderGenerator.RenderAboveShroud(WorldRenderer wr, World world) { return R… in IOrderGenerator.RenderAboveShroud() 38 protected abstract IEnumerable<IRenderable> RenderAboveShroud(WorldRenderer wr, World world); in RenderAboveShroud() method in OpenRA.Mods.Common.Orders.OrderGenerator
|
H A D | BeaconOrderGenerator.cs | 30 …protected override IEnumerable<IRenderable> RenderAboveShroud(WorldRenderer wr, World world) { yie… in RenderAboveShroud() method in OpenRA.Mods.Common.Orders.BeaconOrderGenerator
|
H A D | RepairOrderGenerator.cs | 87 …protected override IEnumerable<IRenderable> RenderAboveShroud(WorldRenderer wr, World world) { yie… in RenderAboveShroud() method in OpenRA.Mods.Common.Orders.RepairOrderGenerator
|
H A D | GlobalButtonOrderGenerator.cs | 65 …protected override IEnumerable<IRenderable> RenderAboveShroud(WorldRenderer wr, World world) { yie… in RenderAboveShroud() method in OpenRA.Mods.Common.Orders.GlobalButtonOrderGenerator
|
H A D | PlaceBuildingOrderGenerator.cs | 237 IEnumerable<IRenderable> IOrderGenerator.RenderAboveShroud(WorldRenderer wr, World world) in IOrderGenerator.RenderAboveShroud()
|
/dports/games/openra/OpenRA-release-20200503/OpenRA.Game/Graphics/ |
H A D | WorldRenderer.cs | 136 .SelectMany(a => a.Trait.RenderAboveShroud(a.Actor, this)); in GenerateOverlayRenderables() 141 .SelectMany(t => t.RenderAboveShroud(a, this))); in GenerateOverlayRenderables() 145 .SelectMany(e => e.RenderAboveShroud(this)); in GenerateOverlayRenderables() 149 orderGenerator = World.OrderGenerator.RenderAboveShroud(this, World); in GenerateOverlayRenderables()
|
/dports/games/openra/OpenRA-release-20200503/OpenRA.Game/Effects/ |
H A D | IEffect.cs | 26 …public interface IEffectAboveShroud { IEnumerable<IRenderable> RenderAboveShroud(WorldRenderer wr)… in RenderAboveShroud() method
|
/dports/games/openra/OpenRA-release-20200503/OpenRA.Game/Orders/ |
H A D | IOrderGenerator.cs | 22 IEnumerable<IRenderable> RenderAboveShroud(WorldRenderer wr, World world); in RenderAboveShroud() method
|
H A D | UnitOrderGenerator.cs | 63 …public virtual IEnumerable<IRenderable> RenderAboveShroud(WorldRenderer wr, World world) { yield b… in RenderAboveShroud() method in OpenRA.Orders.UnitOrderGenerator
|
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/World/ |
H A D | EditorSelectionLayer.cs | 84 IEnumerable<IRenderable> IRenderAboveShroud.RenderAboveShroud(Actor self, WorldRenderer wr) in IRenderAboveShroud.RenderAboveShroud()
|
H A D | EditorCursorLayer.cs | 146 IEnumerable<IRenderable> IRenderAboveShroud.RenderAboveShroud(Actor self, WorldRenderer wr) in IRenderAboveShroud.RenderAboveShroud()
|
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/Render/ |
H A D | WithRangeCircle.cs | 105 IEnumerable<IRenderable> IRenderAboveShroud.RenderAboveShroud(Actor self, WorldRenderer wr) in IRenderAboveShroud.RenderAboveShroud()
|
H A D | DrawLineToTarget.cs | 66 IEnumerable<IRenderable> IRenderAboveShroud.RenderAboveShroud(Actor self, WorldRenderer wr) in IRenderAboveShroud.RenderAboveShroud()
|
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Effects/ |
H A D | Beacon.cs | 117 IEnumerable<IRenderable> IEffectAboveShroud.RenderAboveShroud(WorldRenderer r) in IEffectAboveShroud.RenderAboveShroud()
|
H A D | RallyPointIndicator.cs | 99 IEnumerable<IRenderable> IEffectAboveShroud.RenderAboveShroud(WorldRenderer wr) in IEffectAboveShroud.RenderAboveShroud()
|
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Cnc/Traits/SupportPowers/ |
H A D | ChronoshiftPower.cs | 171 …protected override IEnumerable<IRenderable> RenderAboveShroud(WorldRenderer wr, World world) { yie… in RenderAboveShroud() method in OpenRA.Mods.Cnc.Traits.ChronoshiftPower.SelectChronoshiftTarget 267 protected override IEnumerable<IRenderable> RenderAboveShroud(WorldRenderer wr, World world) in RenderAboveShroud() method in OpenRA.Mods.Cnc.Traits.ChronoshiftPower.SelectDestination
|
H A D | AttackOrderPower.cs | 117 …protected override IEnumerable<IRenderable> RenderAboveShroud(WorldRenderer wr, World world) { yie… in RenderAboveShroud() method in OpenRA.Mods.Cnc.Traits.SelectAttackPowerTarget
|
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/SupportPowers/ |
H A D | SelectDirectionalTarget.cs | 120 …IEnumerable<IRenderable> IOrderGenerator.RenderAboveShroud(WorldRenderer wr, World world) { yield … in IOrderGenerator.RenderAboveShroud()
|
H A D | GrantExternalConditionPower.cs | 142 …protected override IEnumerable<IRenderable> RenderAboveShroud(WorldRenderer wr, World world) { yie… in RenderAboveShroud() method in OpenRA.Mods.Common.Traits.GrantExternalConditionPower.SelectConditionTarget
|
H A D | SupportPowerManager.cs | 313 …protected override IEnumerable<IRenderable> RenderAboveShroud(WorldRenderer wr, World world) { yie… in RenderAboveShroud() method in OpenRA.Mods.Common.Traits.SelectGenericPowerTarget
|
/dports/games/openra/OpenRA-release-20200503/OpenRA.Game/Traits/ |
H A D | TraitsInterfaces.cs | 421 IEnumerable<IRenderable> RenderAboveShroud(Actor self, WorldRenderer wr); in RenderAboveShroud() method 427 IEnumerable<IRenderable> RenderAboveShroud(Actor self, WorldRenderer wr); in RenderAboveShroud() method
|
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Cnc/Traits/ |
H A D | PortableChrono.cs | 220 …protected override IEnumerable<IRenderable> RenderAboveShroud(WorldRenderer wr, World world) { yie… in RenderAboveShroud() method in OpenRA.Mods.Cnc.Traits.PortableChronoOrderGenerator
|
H A D | Minelayer.cs | 222 protected override IEnumerable<IRenderable> RenderAboveShroud(WorldRenderer wr, World world) in RenderAboveShroud() method in OpenRA.Mods.Cnc.Traits.Minelayer.MinefieldOrderGenerator
|