/dports/games/powder-toy/The-Powder-Toy-95.0/src/gui/render/ |
H A D | RenderModel.cpp | 9 RenderModel::RenderModel(): in RenderModel() function in RenderModel 15 void RenderModel::AddObserver(RenderView * observer) in AddObserver() 38 unsigned int RenderModel::GetRenderMode() in GetRenderMode() 60 unsigned int RenderModel::GetDisplayMode() in GetDisplayMode() 75 unsigned int RenderModel::GetColourMode() in GetColourMode() 103 Renderer * RenderModel::GetRenderer() in GetRenderer() 108 void RenderModel::notifyRendererChanged() in notifyRendererChanged() 116 void RenderModel::notifyRenderChanged() in notifyRenderChanged() 124 void RenderModel::notifyDisplayChanged() in notifyDisplayChanged() 132 void RenderModel::notifyColourChanged() in notifyColourChanged() [all …]
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H A D | RenderView.h | 11 class RenderModel; variable 24 void NotifyRendererChanged(RenderModel * sender); 25 void NotifyRenderChanged(RenderModel * sender); 26 void NotifyDisplayChanged(RenderModel * sender); 27 void NotifyColourChanged(RenderModel * sender);
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H A D | RenderModel.h | 8 class RenderModel 17 RenderModel(); 30 virtual ~RenderModel();
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H A D | RenderController.h | 7 class RenderModel; variable 12 RenderModel * renderModel;
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H A D | RenderView.cpp | 128 void RenderView::NotifyRendererChanged(RenderModel * sender) in NotifyRendererChanged() 133 void RenderView::NotifyRenderChanged(RenderModel * sender) in NotifyRenderChanged() 143 void RenderView::NotifyDisplayChanged(RenderModel * sender) in NotifyDisplayChanged() 152 void RenderView::NotifyColourChanged(RenderModel * sender) in NotifyColourChanged()
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H A D | RenderController.cpp | 12 renderModel = new RenderModel(); in RenderController()
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/dports/games/openspades/openspades-0.1.3/Sources/Draw/ |
H A D | GLModelRenderer.cpp | 43 RenderModel m; in AddModel() 60 RenderModel &m = models[i]; in RenderShadowMapPass() 79 RenderModel &m = models[i]; in Prerender() 94 RenderModel &m = models[i]; in RenderSunlightPass() 110 RenderModel &m = models[i]; in RenderDynamicLightPass()
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H A D | GLModelRenderer.h | 41 struct RenderModel { struct 46 std::vector<RenderModel> models; argument
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H A D | GLSparseShadowMapRenderer.cpp | 491 const std::vector<GLModelRenderer::RenderModel> &rmodels = in Internal() 497 for (std::vector<GLModelRenderer::RenderModel>::const_iterator it = rmodels.begin(); in Internal() 499 const GLModelRenderer::RenderModel &rmodel = *it; in Internal() 702 void RenderModel(GLModel *m, const client::ModelRenderParam ¶m) { in RenderModel() function 782 mrend.RenderModel(inst.model, *inst.param); in RenderShadowMapPass()
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H A D | SWRenderer.h | 175 void RenderModel(client::IModel *, const client::ModelRenderParam &) override;
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/gpu/tools/compositor_model_bench/ |
H A D | render_models.h | 16 enum RenderModel { enum 20 const char* ModelToString(RenderModel m); 38 RenderModel model,
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H A D | render_models.cc | 12 const char* ModelToString(RenderModel m) { in ModelToString() 28 RenderModel model, in ConstructSimulationModel()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/gpu/tools/compositor_model_bench/ |
H A D | render_models.h | 16 enum RenderModel { enum 20 const char* ModelToString(RenderModel m); 38 RenderModel model,
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H A D | render_models.cc | 12 const char* ModelToString(RenderModel m) { in ModelToString() 28 RenderModel model, in ConstructSimulationModel()
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/dports/games/openspades/openspades-0.1.3/Sources/Client/ |
H A D | ClientPlayer.cpp | 121 base->RenderModel(model, p); in RenderModel() 766 renderer->RenderModel(model, param); in AddToSceneFirstPersonView() 804 renderer->RenderModel(model, param); in AddToSceneThirdPersonView() 877 renderer->RenderModel(model, param); in AddToSceneThirdPersonView() 879 renderer->RenderModel(model, param); in AddToSceneThirdPersonView() 886 renderer->RenderModel(model, param); in AddToSceneThirdPersonView() 911 renderer->RenderModel(model, param); in AddToSceneThirdPersonView() 913 renderer->RenderModel(model, param); in AddToSceneThirdPersonView() 920 renderer->RenderModel(model, param); in AddToSceneThirdPersonView() 943 renderer->RenderModel(model, param); in AddToSceneThirdPersonView() [all …]
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H A D | Corpse.cpp | 645 renderer->RenderModel(model, param); in AddToScene() 664 renderer->RenderModel(model, param); in AddToScene() 683 renderer->RenderModel(model, param); in AddToScene() 692 renderer->RenderModel(model, param); in AddToScene() 711 renderer->RenderModel(model, param); in AddToScene() 720 renderer->RenderModel(model, param); in AddToScene()
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H A D | IRenderer.h | 97 virtual void RenderModel(IModel *, const ModelRenderParam &) = 0;
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H A D | Client_Scene.cpp | 511 renderer->RenderModel(model, param); in AddGrenadeToScene() 559 renderer->RenderModel(base, param); in DrawCTFObjects() 565 renderer->RenderModel(intel, param); in DrawCTFObjects() 592 renderer->RenderModel(base, param); in DrawTCObjects()
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/dports/games/0ad/0ad-0.0.23b-alpha/source/simulation2/components/ |
H A D | CCmpProjectileManager.cpp | 116 …void RenderModel(CModelAbstract& model, const CVector3D& position, SceneCollector& collector, cons… 360 void CCmpProjectileManager::RenderModel(CModelAbstract& model, const CVector3D& position, SceneColl… in RenderModel() function in CCmpProjectileManager 388 …RenderModel(projectile.unit->GetModel(), projectile.pos, collector, frustum, culling, los, losReve… in RenderSubmit() 393 RenderModel(projectileImpactAnimation.unit->GetModel(), projectileImpactAnimation.pos, in RenderSubmit()
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/dports/games/0ad/0ad-0.0.23b-alpha/source/renderer/ |
H A D | HWLightingModelRenderer.h | 48 …void RenderModel(const CShaderProgramPtr& shader, int streamflags, CModel* model, CModelRData* dat…
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H A D | InstancingModelRenderer.h | 48 …void RenderModel(const CShaderProgramPtr& shader, int streamflags, CModel* model, CModelRData* dat…
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H A D | ModelVertexRenderer.h | 156 …virtual void RenderModel(const CShaderProgramPtr& shader, int streamflags, CModel* model, CModelRD…
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/dports/games/pioneer/pioneer-20210723/src/ |
H A D | ModelBody.h | 47 …void RenderModel(Graphics::Renderer *r, const Camera *camera, const vector3d &viewCoords, const ma…
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H A D | CargoBody.cpp | 144 RenderModel(r, camera, viewCoords, viewTransform); in Render()
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/dports/games/scourge/scourge/src/render/ |
H A D | Md3.h | 279 void RenderModel( t3DModel *pModel, MD3Shape *shape );
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