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Searched refs:RenderModel (Results 1 – 25 of 45) sorted by relevance

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/dports/games/powder-toy/The-Powder-Toy-95.0/src/gui/render/
H A DRenderModel.cpp9 RenderModel::RenderModel(): in RenderModel() function in RenderModel
15 void RenderModel::AddObserver(RenderView * observer) in AddObserver()
38 unsigned int RenderModel::GetRenderMode() in GetRenderMode()
60 unsigned int RenderModel::GetDisplayMode() in GetDisplayMode()
75 unsigned int RenderModel::GetColourMode() in GetColourMode()
103 Renderer * RenderModel::GetRenderer() in GetRenderer()
108 void RenderModel::notifyRendererChanged() in notifyRendererChanged()
116 void RenderModel::notifyRenderChanged() in notifyRenderChanged()
124 void RenderModel::notifyDisplayChanged() in notifyDisplayChanged()
132 void RenderModel::notifyColourChanged() in notifyColourChanged()
[all …]
H A DRenderView.h11 class RenderModel; variable
24 void NotifyRendererChanged(RenderModel * sender);
25 void NotifyRenderChanged(RenderModel * sender);
26 void NotifyDisplayChanged(RenderModel * sender);
27 void NotifyColourChanged(RenderModel * sender);
H A DRenderModel.h8 class RenderModel
17 RenderModel();
30 virtual ~RenderModel();
H A DRenderController.h7 class RenderModel; variable
12 RenderModel * renderModel;
H A DRenderView.cpp128 void RenderView::NotifyRendererChanged(RenderModel * sender) in NotifyRendererChanged()
133 void RenderView::NotifyRenderChanged(RenderModel * sender) in NotifyRenderChanged()
143 void RenderView::NotifyDisplayChanged(RenderModel * sender) in NotifyDisplayChanged()
152 void RenderView::NotifyColourChanged(RenderModel * sender) in NotifyColourChanged()
H A DRenderController.cpp12 renderModel = new RenderModel(); in RenderController()
/dports/games/openspades/openspades-0.1.3/Sources/Draw/
H A DGLModelRenderer.cpp43 RenderModel m; in AddModel()
60 RenderModel &m = models[i]; in RenderShadowMapPass()
79 RenderModel &m = models[i]; in Prerender()
94 RenderModel &m = models[i]; in RenderSunlightPass()
110 RenderModel &m = models[i]; in RenderDynamicLightPass()
H A DGLModelRenderer.h41 struct RenderModel { struct
46 std::vector<RenderModel> models; argument
H A DGLSparseShadowMapRenderer.cpp491 const std::vector<GLModelRenderer::RenderModel> &rmodels = in Internal()
497 for (std::vector<GLModelRenderer::RenderModel>::const_iterator it = rmodels.begin(); in Internal()
499 const GLModelRenderer::RenderModel &rmodel = *it; in Internal()
702 void RenderModel(GLModel *m, const client::ModelRenderParam &param) { in RenderModel() function
782 mrend.RenderModel(inst.model, *inst.param); in RenderShadowMapPass()
H A DSWRenderer.h175 void RenderModel(client::IModel *, const client::ModelRenderParam &) override;
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/gpu/tools/compositor_model_bench/
H A Drender_models.h16 enum RenderModel { enum
20 const char* ModelToString(RenderModel m);
38 RenderModel model,
H A Drender_models.cc12 const char* ModelToString(RenderModel m) { in ModelToString()
28 RenderModel model, in ConstructSimulationModel()
/dports/www/chromium-legacy/chromium-88.0.4324.182/gpu/tools/compositor_model_bench/
H A Drender_models.h16 enum RenderModel { enum
20 const char* ModelToString(RenderModel m);
38 RenderModel model,
H A Drender_models.cc12 const char* ModelToString(RenderModel m) { in ModelToString()
28 RenderModel model, in ConstructSimulationModel()
/dports/games/openspades/openspades-0.1.3/Sources/Client/
H A DClientPlayer.cpp121 base->RenderModel(model, p); in RenderModel()
766 renderer->RenderModel(model, param); in AddToSceneFirstPersonView()
804 renderer->RenderModel(model, param); in AddToSceneThirdPersonView()
877 renderer->RenderModel(model, param); in AddToSceneThirdPersonView()
879 renderer->RenderModel(model, param); in AddToSceneThirdPersonView()
886 renderer->RenderModel(model, param); in AddToSceneThirdPersonView()
911 renderer->RenderModel(model, param); in AddToSceneThirdPersonView()
913 renderer->RenderModel(model, param); in AddToSceneThirdPersonView()
920 renderer->RenderModel(model, param); in AddToSceneThirdPersonView()
943 renderer->RenderModel(model, param); in AddToSceneThirdPersonView()
[all …]
H A DCorpse.cpp645 renderer->RenderModel(model, param); in AddToScene()
664 renderer->RenderModel(model, param); in AddToScene()
683 renderer->RenderModel(model, param); in AddToScene()
692 renderer->RenderModel(model, param); in AddToScene()
711 renderer->RenderModel(model, param); in AddToScene()
720 renderer->RenderModel(model, param); in AddToScene()
H A DIRenderer.h97 virtual void RenderModel(IModel *, const ModelRenderParam &) = 0;
H A DClient_Scene.cpp511 renderer->RenderModel(model, param); in AddGrenadeToScene()
559 renderer->RenderModel(base, param); in DrawCTFObjects()
565 renderer->RenderModel(intel, param); in DrawCTFObjects()
592 renderer->RenderModel(base, param); in DrawTCObjects()
/dports/games/0ad/0ad-0.0.23b-alpha/source/simulation2/components/
H A DCCmpProjectileManager.cpp116 …void RenderModel(CModelAbstract& model, const CVector3D& position, SceneCollector& collector, cons…
360 void CCmpProjectileManager::RenderModel(CModelAbstract& model, const CVector3D& position, SceneColl… in RenderModel() function in CCmpProjectileManager
388RenderModel(projectile.unit->GetModel(), projectile.pos, collector, frustum, culling, los, losReve… in RenderSubmit()
393 RenderModel(projectileImpactAnimation.unit->GetModel(), projectileImpactAnimation.pos, in RenderSubmit()
/dports/games/0ad/0ad-0.0.23b-alpha/source/renderer/
H A DHWLightingModelRenderer.h48 …void RenderModel(const CShaderProgramPtr& shader, int streamflags, CModel* model, CModelRData* dat…
H A DInstancingModelRenderer.h48 …void RenderModel(const CShaderProgramPtr& shader, int streamflags, CModel* model, CModelRData* dat…
H A DModelVertexRenderer.h156 …virtual void RenderModel(const CShaderProgramPtr& shader, int streamflags, CModel* model, CModelRD…
/dports/games/pioneer/pioneer-20210723/src/
H A DModelBody.h47 …void RenderModel(Graphics::Renderer *r, const Camera *camera, const vector3d &viewCoords, const ma…
H A DCargoBody.cpp144 RenderModel(r, camera, viewCoords, viewTransform); in Render()
/dports/games/scourge/scourge/src/render/
H A DMd3.h279 void RenderModel( t3DModel *pModel, MD3Shape *shape );

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