Home
last modified time | relevance | path

Searched refs:RenderScreen (Results 1 – 17 of 17) sorted by relevance

/dports/games/vavoom/vavoom-1.33/source/
H A Dgl_x.cpp52 int RenderScreen; member in VAllgeroOpenGLDrawer
100 RenderScreen = 0; in Init()
185 RenderScreen = _xwin.screen; in SetResolution()
186 root = RootWindow(RenderDisplay, RenderScreen); in SetResolution()
204 visinfo = glXChooseVisual(RenderDisplay, RenderScreen, attrib); in SetResolution()
234 XF86VidModeSwitchToMode(RenderDisplay, RenderScreen, vidmodes[best_fit]); in SetResolution()
238 XF86VidModeSetViewPort(RenderDisplay, RenderScreen, 0, 0); in SetResolution()
298 XF86VidModeSetViewPort(RenderDisplay, RenderScreen, 0, 0); in SetResolution()
341 XF86DGADirectVideo(RenderDisplay, RenderScreen, XF86DGADirectMouse); in SetResolution()
457 XF86DGADirectVideo(RenderDisplay, RenderScreen, 0); in Shutdown()
[all …]
/dports/graphics/blender/blender-2.91.0/release/scripts/addons/
H A Drender_ui_animation_render.py87 class RenderScreen(bpy.types.Operator): class
197 layout.operator(RenderScreen.bl_idname)
205 bpy.utils.register_class(RenderScreen)
217 bpy.utils.unregister_class(RenderScreen)
/dports/games/ags/ags_linux_v.3.4.4.1/Engine/gfx/
H A Dgfxfilter_allegro.cpp77 void AllegroGfxFilter::RenderScreen(Bitmap *toRender, int x, int y) { in RenderScreen() function in AGS::Engine::ALSW::AllegroGfxFilter
119 RenderScreen(virtualScreen, x, y); in RenderScreenFlipped()
H A Dali3dsw.cpp474 _filter->RenderScreen(virtualScreen, _global_x_offset, _global_y_offset); in Render()
547 _filter->RenderScreen(bmp_buff, 0, 0); in highcolor_fade_in()
558 _filter->RenderScreen(currentVirtScreen, _global_x_offset, _global_y_offset); in highcolor_fade_in()
586 _filter->RenderScreen(bmp_buff, 0, 0); in highcolor_fade_out()
601 _filter->RenderScreen(BitmapHelper::GetScreenBitmap(), _global_x_offset, _global_y_offset); in highcolor_fade_out()
H A Dgfxfilter_allegro.h44 virtual void RenderScreen(Bitmap *toRender, int x, int y);
/dports/math/rubiks/rubiks-20070912/dietz/solver/
H A Dcubex.h34 const void RenderScreen();
H A Dmain.cpp67 thecube.RenderScreen(); in SendSolution()
253 thecube.RenderScreen(); in main()
H A Dcubex.cpp78 const void Cubex::RenderScreen() in RenderScreen() function in Cubex
/dports/emulators/nestopia/nestopia-1.51.1/source/win32/
H A DNstDirect2D.hpp135 void RenderScreen(uint);
217 NST_SINGLE_CALL HRESULT RenderScreen(uint,uint,uint) const;
H A DNstManagerVideo.cpp55 …static_cast<DirectX::Direct2D*>(data)->RenderScreen( DirectX::Direct2D::RENDER_PICTURE|DirectX::Di… in ScreenUnlock()
597 direct2d.RenderScreen( DirectX::Direct2D::RENDER_MSG|DirectX::Direct2D::RENDER_NFO ); in OnPaint()
603 direct2d.RenderScreen( DirectX::Direct2D::RENDER_MSG ); in OnPaint()
H A DNstDirect2D.cpp203 …NST_SINGLE_CALL HRESULT Direct2D::Device::RenderScreen(const uint state,const uint numIndexedStrip… in RenderScreen() function in Nestopia::DirectX::Direct2D::Device
273 void Direct2D::RenderScreen(uint state) in RenderScreen() function in Nestopia::DirectX::Direct2D
276 lastResult = device.RenderScreen( state, indexBuffer.NumStrips(), vertexBuffer.NumVertices() ); in RenderScreen()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/glmark2/src/src/
H A Dscene-desktop.cpp382 class RenderScreen : public RenderObject class
385 RenderScreen(Canvas &canvas) { fbo_ = canvas.fbo(); } in RenderScreen() function in RenderScreen
772 RenderScreen screen;
/dports/benchmarks/glmark2/glmark2-2021.12/src/
H A Dscene-desktop.cpp385 class RenderScreen : public RenderObject class
389 RenderScreen(Canvas &canvas) : canvas_(canvas) {} in RenderScreen() function in RenderScreen
777 RenderScreen screen;
/dports/games/libretro-snes9x/snes9x-73aa348/
H A Dgfx.cpp40 static inline void RenderScreen (bool8);
320 static inline void RenderScreen (bool8 sub) in RenderScreen() function
529 RenderScreen(TRUE); in S9xUpdateScreen()
531 RenderScreen(FALSE); in S9xUpdateScreen()
/dports/emulators/snes9x-gtk/snes9x-1.54.1/
H A Dgfx.cpp213 static inline void RenderScreen (bool8);
523 static inline void RenderScreen (bool8 sub) in RenderScreen() function
734 RenderScreen(TRUE); in S9xUpdateScreen()
736 RenderScreen(FALSE); in S9xUpdateScreen()
/dports/games/libretro-snes9x2005/snes9x2005-218be8e/source/
H A Dgfx.c2594 static void RenderScreen(uint8_t* Screen, bool sub, bool force_no_add, uint8_t D) in RenderScreen() function
2908 RenderScreen(GFX.SubScreen, true, true, SUB_SCREEN_DEPTH); in S9xUpdateScreen()
2933 RenderScreen(GFX.Screen, false, false, MAIN_SCREEN_DEPTH); in S9xUpdateScreen()
3219 RenderScreen(GFX.Screen, false, true, SUB_SCREEN_DEPTH); in S9xUpdateScreen()
/dports/games/libretro-snes9x2010/snes9x2010-714b1c8/src/
H A Dppu.c1730 static INLINE void RenderScreen (bool8 sub) in RenderScreen() function
2443 RenderScreen(TRUE); in S9xUpdateScreen()
2450 RenderScreen(FALSE); in S9xUpdateScreen()