Home
last modified time | relevance | path

Searched refs:RenderSystems (Results 1 – 20 of 20) sorted by relevance

/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/CMake/Templates/
H A DAndroidGLES1.mk.in12 …CE_DIR@/OgreMain/include -I@CMAKE_SOURCE_DIR@/RenderSystems/GLES/include -I@CMAKE_SOURCE_DIR@/Rend…
H A DAndroid.mk.in12 …E_DIR@/OgreMain/include -I@CMAKE_SOURCE_DIR@/RenderSystems/GLES2/include -I@CMAKE_SOURCE_DIR@/Rend…
H A DSDK_CMakeLists.txt.in210 "${CMAKE_CURRENT_SOURCE_DIR}/include/OGRE/RenderSystems/GL"
211 "${CMAKE_CURRENT_SOURCE_DIR}/include/OGRE/RenderSystems/GL/OSX")
/dports/graphics/cegui/cegui-0.8.7/cmake/
H A DFindOgre.cmake305 RenderSystems RenderSystems/${PLUGIN_NAME} ${ARGN})
371 ogre_find_plugin(RenderSystem_GL OgreGLRenderSystem.h RenderSystems/GL/include)
372 ogre_find_plugin(RenderSystem_GL3Plus OgreGL3PlusRenderSystem.h RenderSystems/GL3Plus/include)
373 ogre_find_plugin(RenderSystem_GLES OgreGLESRenderSystem.h RenderSystems/GLES/include)
374 ogre_find_plugin(RenderSystem_GLES2 OgreGLES2RenderSystem.h RenderSystems/GLES2/include)
375 ogre_find_plugin(RenderSystem_Direct3D9 OgreD3D9RenderSystem.h RenderSystems/Direct3D9/include)
376 ogre_find_plugin(RenderSystem_Direct3D11 OgreD3D11RenderSystem.h RenderSystems/Direct3D11/include)
/dports/games/stuntrally/stuntrally-2.6.1/cmake/
H A DFindOGRE.cmake432 RenderSystems RenderSystems/${PLUGIN_NAME} ${ARGN})
505 ogre_find_plugin(RenderSystem_GL OgreGLRenderSystem.h RenderSystems/GL/include)
506 ogre_find_plugin(RenderSystem_GL3Plus OgreGL3PlusRenderSystem.h RenderSystems/GL3Plus/include)
507 ogre_find_plugin(RenderSystem_GLES OgreGLESRenderSystem.h RenderSystems/GLES/include)
508 ogre_find_plugin(RenderSystem_GLES2 OgreGLES2RenderSystem.h RenderSystems/GLES2/include)
509 ogre_find_plugin(RenderSystem_Direct3D9 OgreD3D9RenderSystem.h RenderSystems/Direct3D9/include)
510 ogre_find_plugin(RenderSystem_Direct3D11 OgreD3D11RenderSystem.h RenderSystems/Direct3D11/include)
/dports/science/chrono/chrono-7.0.1/cmake/
H A DFindOgre.cmake443 RenderSystems RenderSystems/${PLUGIN_NAME} ${ARGN})
515 ogre_find_plugin(RenderSystem_GL OgreGLRenderSystem.h RenderSystems/GL/include)
516 ogre_find_plugin(RenderSystem_GL3Plus OgreGL3PlusRenderSystem.h RenderSystems/GL3Plus/include)
517 ogre_find_plugin(RenderSystem_GLES OgreGLESRenderSystem.h RenderSystems/GLES/include)
518 ogre_find_plugin(RenderSystem_GLES2 OgreGLES2RenderSystem.h RenderSystems/GLES2/include)
519 ogre_find_plugin(RenderSystem_Direct3D9 OgreD3D9RenderSystem.h RenderSystems/Direct3D9/include)
520 ogre_find_plugin(RenderSystem_Direct3D11 OgreD3D11RenderSystem.h RenderSystems/Direct3D11/include)
/dports/games/opendungeons/OpenDungeons-0.7.1/cmake/modules/
H A DFindOGRE.cmake443 RenderSystems RenderSystems/${PLUGIN_NAME} ${ARGN})
515 ogre_find_plugin(RenderSystem_GL OgreGLRenderSystem.h RenderSystems/GL/include)
516 ogre_find_plugin(RenderSystem_GL3Plus OgreGL3PlusRenderSystem.h RenderSystems/GL3Plus/include)
517 ogre_find_plugin(RenderSystem_GLES OgreGLESRenderSystem.h RenderSystems/GLES/include)
518 ogre_find_plugin(RenderSystem_GLES2 OgreGLES2RenderSystem.h RenderSystems/GLES2/include)
519 ogre_find_plugin(RenderSystem_Direct3D9 OgreD3D9RenderSystem.h RenderSystems/Direct3D9/include)
520 ogre_find_plugin(RenderSystem_Direct3D11 OgreD3D11RenderSystem.h RenderSystems/Direct3D11/include)
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/CMake/Packages/
H A DFindOGRE.cmake437 RenderSystems RenderSystems/${PLUGIN_NAME} ${ARGN})
509 ogre_find_plugin(RenderSystem_GL OgreGLRenderSystem.h RenderSystems/GL/include)
510 ogre_find_plugin(RenderSystem_GL3Plus OgreGL3PlusRenderSystem.h RenderSystems/GL3Plus/include)
511 ogre_find_plugin(RenderSystem_GLES OgreGLESRenderSystem.h RenderSystems/GLES/include)
512 ogre_find_plugin(RenderSystem_GLES2 OgreGLES2RenderSystem.h RenderSystems/GLES2/include)
513 ogre_find_plugin(RenderSystem_Direct3D9 OgreD3D9RenderSystem.h RenderSystems/Direct3D9/include)
514 ogre_find_plugin(RenderSystem_Direct3D11 OgreD3D11RenderSystem.h RenderSystems/Direct3D11/include)
/dports/devel/raknet/raknet-3.9.2_10,1/CmakeIncludes/Ogre3D/
H A DFindOGRE.cmake372 RenderSystems RenderSystems/${PLUGIN_NAME} ${ARGN})
434 ogre_find_plugin(RenderSystem_GL OgreGLRenderSystem.h RenderSystems/GL/include)
435 ogre_find_plugin(RenderSystem_GLES OgreGLESRenderSystem.h RenderSystems/GLES/include)
436 ogre_find_plugin(RenderSystem_Direct3D9 OgreD3D9RenderSystem.h RenderSystems/Direct3D9/include)
437 ogre_find_plugin(RenderSystem_Direct3D10 OgreD3D10RenderSystem.h RenderSystems/Direct3D10/include)
438 ogre_find_plugin(RenderSystem_Direct3D11 OgreD3D11RenderSystem.h RenderSystems/Direct3D11/include)
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/SDK/OSX/Xcode Templates/Xcode/Project Templates/Ogre/iPhone OS/___PROJECTNAME___.xcodeproj/
H A Dproject.pbxproj271 _OGRESDK_ROOT_/include/OGRE/RenderSystems/GLES,
272 _OGRESDK_ROOT_/include/OGRE/RenderSystems/GLES/APPLE,
303 _OGRESDK_ROOT_/include/OGRE/RenderSystems/GLES,
304 _OGRESDK_ROOT_/include/OGRE/RenderSystems/GLES/APPLE,
/dports/misc/visp/visp-3.4.0/cmake/
H A DOgreTools.cmake66 RenderSystems RenderSystems/${PLUGIN_NAME} ${ARGN})
/dports/games/freeorion/freeorion-0.4.10.2/UI/
H A DMapWnd.h320 void RenderSystems(); //!< renders stars and halos
H A DMapWnd.cpp1716 RenderSystems(); in Render()
1930 void MapWnd::RenderSystems() { in RenderSystems() function in MapWnd
/dports/graphics/ogre3d/ogre-1.11.6/Docs/
H A D1.11-Notes.md173 ## RenderSystems section in New and Noteworthy in OGRE 1.11
H A D1.10-Notes.md62 ## RenderSystems section in New and Noteworthy in OGRE 1.10
H A DChangeLog.md93 …<li>Changed RenderSystems on Windows to interpret externalWindowHandle and parentWindowHandle para…
/dports/graphics/ogre3d/ogre-1.11.6/
H A DBuildingOgre.md35 On linux you additionally need the following system headers to build the GL RenderSystems (command …
H A D.codedocs677 RenderSystems \
752 */RenderSystems/GLES/*
/dports/graphics/ogre3d/ogre-1.11.6/CMake/Templates/
H A Dhtml.cfg.in725 */RenderSystems/GLES/*
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Docs/src/
H A Dhtml.cfg684 ../RenderSystems \