Searched refs:ResCore (Results 1 – 5 of 5) sorted by relevance
/dports/games/openclonk/openclonk-release-8.1-src/src/control/ |
H A D | C4Control.cpp | 1003 …olJoinPlayer(const char *szFilename, int32_t iAtClient, int32_t iIDInfo, C4Network2ResCore ResCore) in C4ControlJoinPlayer() argument 1005 idInfo(iIDInfo), fByRes(true), ResCore(std::move(ResCore)) in C4ControlJoinPlayer() 1100 C4Network2Res::Ref pRes = ::Network.ResList.getRefRes(ResCore.getID()); in Execute() 1107 …lename.Format("%s" DirSep "%d-%s", Game.ScenarioFilename, ResCore.getID(), GetFilename(ResCore.get… in Execute() 1159 C4Network2Res::Ref pRes = ::Network.ResList.getRefRes(ResCore.getID()); in PreExecute() 1161 if (!pRes) { pRes = ::Network.ResList.AddByCore(ResCore, true); } in PreExecute() 1173 C4Network2Res::Ref pRes = ::Network.ResList.getRefRes(ResCore.getID()); in PreRec() 1181 StdStrBuf szTarget = FormatString("%d-%s", ResCore.getID(), GetFilename(ResCore.getFileName())); in PreRec() 1198 pComp->Value(mkNamingAdapt(ResCore, "ResCore")); in CompileFunc()
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H A D | C4PlayerInfo.cpp | 38 ResCore.Clear(); in Clear() 96 ResCore = pRes->getCore(); in LoadFromLocalFile() 267 ResCore = pRes->getCore(); in CompileFunc() 269 pComp->Value(mkNamingAdapt(ResCore, "ResCore")); in CompileFunc() 301 if (!(pRes = ::Network.ResList.AddByCore(ResCore))) in LoadResource() 305 …ot add resource %d for player %s! Player file too large to load?", (int) ResCore.getID(), (const c… in LoadResource() 319 ResCore.Clear(); in DiscardResource()
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H A D | C4Control.h | 424 …lJoinPlayer(const char *szFilename, int32_t iAtClient, int32_t iIDInfo, C4Network2ResCore ResCore); 432 C4Network2ResCore ResCore; // for fByRes == true member
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H A D | C4PlayerInfo.h | 82 C4Network2ResCore ResCore; // core of resource to load from variable
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/dports/games/openclonk/openclonk-release-8.1-src/src/player/ |
H A D | C4PlayerList.h | 54 bool CtrlJoin(const class C4Network2ResCore &ResCore, int iClientID, int idPlayerInfo);
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