Searched refs:ResIdFromLevel (Results 1 – 4 of 4) sorted by relevance
43 #define ResIdFromLevel(level) (SAVE_GAME_ID_BASE + (level * NUM_RESIDS_PER_LEVEL) + 2) macro
275 retval = write_level_to_disk(ResIdFromLevel(player_struct.level), TRUE); in save_game()446 retval = load_current_map(ResIdFromLevel(level_num)); in load_level_from_file()
255 rv = write_level_to_disk(ResIdFromLevel(player_struct.level), TRUE); in go_to_different_level()
471 retval = load_current_map(real_archive_fn, ResIdFromLevel(level_num), &savegame_dpath); in edit_load_func()