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Searched refs:RingToAngle (Results 1 – 4 of 4) sorted by relevance

/dports/games/xsoldier/xsoldier-1.8/
H A Dboss.c678 RingToAngle(my->X-128,my->Y+32,80,8); in BossAct6()
679 RingToAngle(my->X-128,my->Y+32,90,8); in BossAct6()
680 RingToAngle(my->X-128,my->Y+32,100,8); in BossAct6()
683 RingToAngle(my->X,my->Y+32,80,8); in BossAct6()
684 RingToAngle(my->X,my->Y+32,90,8); in BossAct6()
685 RingToAngle(my->X,my->Y+32,100,8); in BossAct6()
694 RingToAngle(my->X+128,my->Y+32,80,8); in BossAct6()
695 RingToAngle(my->X+128,my->Y+32,90,8); in BossAct6()
696 RingToAngle(my->X+128,my->Y+32,100,8); in BossAct6()
974 RingToAngle(my->X, my->Y-60, rand()%50+70, rand()%15+5); in BossAct8()
[all …]
H A Denemyshot.h15 extern int RingToAngle(int x, int y, int angle, int speed);
H A Denemy.c425 RingToAngle(my->X, my->Y, 45, 5); in EnemyAct5()
426 RingToAngle(my->X, my->Y, 90, 5); in EnemyAct5()
427 RingToAngle(my->X, my->Y, 135, 5); in EnemyAct5()
H A Denemyshot.c138 int RingToAngle(int x, int y, int angle, int speed) in RingToAngle() function