Home
last modified time | relevance | path

Searched refs:RipLevelMin (Results 1 – 5 of 5) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Dactor.h1150 int RipLevelMin; variable
H A Dp_map.cpp947 if (victim->RipLevelMin > 0 && projectile->RipperLevel < victim->RipLevelMin) return false; in CheckRipLevel()
H A Dp_mobj.cpp348 << RipLevelMin in Serialize()
/dports/games/zdoom/zdoom-2.8.1/src/thingdef/
H A Dthingdef_properties.cpp1448 defaults->RipLevelMin = id; in DEFINE_PROPERTY()
H A Dthingdef_codeptr.cpp6021 self->RipLevelMin = min; in DEFINE_ACTION_FUNCTION_PARAMS()