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Searched refs:River_FoundEndNode (Results 1 – 1 of 1) sorted by relevance

/dports/games/openttd/openttd-12.1/src/
H A Dlandscape.cpp1133 static void River_FoundEndNode(AyStar *aystar, OpenListNode *current) in River_FoundEndNode() function
1171 finder.FoundEndNode = River_FoundEndNode; in BuildRiver()