Searched refs:RoomLF (Results 1 – 11 of 11) sorted by relevance
/dports/games/vavoom/vavoom-1.33/source/ |
H A D | snd_reverbs.cpp | 439 DoInt(sc, Prop.RoomLF, -10000, 0); in ParseReverbs() 627 Prop.RoomLF = Def.RoomLF; in ParseReverbs()
|
H A D | snd_local.h | 131 int RoomLF; member
|
/dports/games/zdoom/zdoom-2.8.1/src/sound/ |
H A D | i_soundinternal.h | 23 int RoomLF; member
|
H A D | fmodsound.cpp | 3150 fr.RoomLF = props->RoomLF; in SetSystemReverbProperties()
|
H A D | oalsound.cpp | 1937 SETPARAM(*envReverb, GAINLF, mB2Gain(props.RoomLF)); in LoadReverb()
|
/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | s_environment.cpp | 26 { -10000, 0, 0, &REVERB_PROPERTIES::RoomLF, 0 },
|
/dports/games/cake/cake_src/cake/fmod/ |
H A D | fmod.h | 387 …int RoomLF; /* -10000, 0 , 0 , relative room effect level at low… member
|
/dports/games/cube/cube_source/include/ |
H A D | fmod.h | 387 …int RoomLF; /* -10000, 0 , 0 , relative room effect level at low… member
|
/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/fmod/ |
H A D | fmod.h | 383 …int RoomLF; /* -10000, 0 , 0 , relative room effect level at low… member
|
/dports/games/zdoom/zdoom-2.8.1/src/win32/ |
H A D | eaxedit.cpp | 158 { "RoomLF", IDCE_ROOMLF, IDCS_ROOMLF, -10000, 0, 0, &REVERB_PROPERTIES::RoomLF },
|
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/fmodex/inc/ |
H A D | fmod.h | 1551 …int RoomLF; /* [r/w] -10000 0 0 Relative room effect level at low … member
|