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Searched refs:RoomLF (Results 1 – 11 of 11) sorted by relevance

/dports/games/vavoom/vavoom-1.33/source/
H A Dsnd_reverbs.cpp439 DoInt(sc, Prop.RoomLF, -10000, 0); in ParseReverbs()
627 Prop.RoomLF = Def.RoomLF; in ParseReverbs()
H A Dsnd_local.h131 int RoomLF; member
/dports/games/zdoom/zdoom-2.8.1/src/sound/
H A Di_soundinternal.h23 int RoomLF; member
H A Dfmodsound.cpp3150 fr.RoomLF = props->RoomLF; in SetSystemReverbProperties()
H A Doalsound.cpp1937 SETPARAM(*envReverb, GAINLF, mB2Gain(props.RoomLF)); in LoadReverb()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Ds_environment.cpp26 { -10000, 0, 0, &REVERB_PROPERTIES::RoomLF, 0 },
/dports/games/cake/cake_src/cake/fmod/
H A Dfmod.h387 …int RoomLF; /* -10000, 0 , 0 , relative room effect level at low… member
/dports/games/cube/cube_source/include/
H A Dfmod.h387 …int RoomLF; /* -10000, 0 , 0 , relative room effect level at low… member
/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/fmod/
H A Dfmod.h383 …int RoomLF; /* -10000, 0 , 0 , relative room effect level at low… member
/dports/games/zdoom/zdoom-2.8.1/src/win32/
H A Deaxedit.cpp158 { "RoomLF", IDCE_ROOMLF, IDCS_ROOMLF, -10000, 0, 0, &REVERB_PROPERTIES::RoomLF },
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/libs/fmodex/inc/
H A Dfmod.h1551 …int RoomLF; /* [r/w] -10000 0 0 Relative room effect level at low … member