Searched refs:Rotate3DOffset (Results 1 – 7 of 7) sorted by relevance
/dports/science/wxmacmolplt/wxmacmolplt-7.7-43-g9a46f7a/src/ |
H A D | Math3D.h | 26 void Rotate3DOffset(const Matrix4D rotationMatrix, const CPoint3D & incoord, CPoint3D *outcoord);
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H A D | SurfaceBase.cpp | 325 Rotate3DOffset(RotationMatrix, XInc, &temp); in RotateSurface() 327 Rotate3DOffset(RotationMatrix, YInc, &temp); in RotateSurface() 434 Rotate3DOffset(lData->TotalRotation, XGridInc, &OutPt); in Contour2DGrid() 436 Rotate3DOffset(lData->TotalRotation, YGridInc, &OutPt); in Contour2DGrid()
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H A D | MoleculeData.cpp | 267 Rotate3DOffset(TotalRotation, Modes[iatom+cmode], &NMode); in StickCoordinates() 1262 Rotate3DOffset(result,centerOfMass,&rotatedCenterOfMass); in DeterminePrincipleOrientation() 1406 Rotate3DOffset(result,centerOfMass,&rotatedCenterOfMass); in DeterminePrincipleOrientation()
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H A D | Math3D.cpp | 58 void Rotate3DOffset(const Matrix4D rotationMatrix, const CPoint3D & incoord, CPoint3D *outcoord) in Rotate3DOffset() function
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H A D | OpenGLGraphics.cpp | 3155 Rotate3DOffset(rot,temp,&v3); in DrawBondingSites() 3157 Rotate3DOffset(rot,temp,&v2); in DrawBondingSites() 3248 Rotate3DOffset(rot,temp,&v2); in DrawBondingSites() 3252 Rotate3DOffset(rot,temp,&v3); in DrawBondingSites() 3256 Rotate3DOffset(rot,temp,&v4); in DrawBondingSites()
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H A D | Files.cpp | 703 Rotate3DOffset(vec2vec, src_locs[1] - orig, &mid_vec1); in OpenGAMESSInput() 704 Rotate3DOffset(vec2vec, src_locs[2] - orig, &mid_vec2); in OpenGAMESSInput() 734 Rotate3DOffset(transform, new_pos, &rot_pos); in OpenGAMESSInput() 4455 Rotate3DOffset(vec2vec, src_locs[1] - orig, &mid_vec1); in OpenGAMESSTRJ() 4456 Rotate3DOffset(vec2vec, src_locs[2] - orig, &mid_vec2); in OpenGAMESSTRJ() 4486 Rotate3DOffset(transform, new_pos, &rot_pos); in OpenGAMESSTRJ()
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H A D | orbitals.cpp | 572 Rotate3DOffset(rotationMatrix, PVec, &resultVec); in RotateVectors()
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