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Searched refs:RunOrQueue (Results 1 – 3 of 3) sorted by relevance

/dports/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/steamnetworkingsockets/clientlib/
H A Dsteamnetworkingsockets_p2p_ice.cpp570 inline void RunOrQueue( CConnectionTransportP2PICE *pTransport, const char *pszTag ) in RunOrQueue() function in SteamNetworkingSocketsLib::IConnectionTransportP2PICERunWithLock
573 ISteamNetworkingSocketsRunWithLock::RunOrQueue( pszTag ); in RunOrQueue()
660 pRun->RunOrQueue( this, "ICE OnIceCandidateAdded" ); in OnLocalCandidateGathered()
729 pRun->RunOrQueue( this, "ICE OnWritableStateChanged" ); in OnWritableStateChanged()
743 pRun->RunOrQueue( this, "ICE OnRouteChanged" ); in OnRouteChanged()
H A Dsteamnetworkingsockets_lowlevel.h569 bool RunOrQueue( const char *pszTag );
H A Dsteamnetworkingsockets_lowlevel.cpp446 bool ISteamNetworkingSocketsRunWithLock::RunOrQueue( const char *pszTag ) in RunOrQueue() function in SteamNetworkingSocketsLib::ISteamNetworkingSocketsRunWithLock