Searched refs:RunVsync (Results 1 – 12 of 12) sorted by relevance
132 if (mInputVsyncState == InputVsyncState::RunVsync) { in ShouldUseHighestPriority()158 if (mInputVsyncState == InputVsyncState::RunVsync || in WillRunVsync()170 mInputVsyncState = InputVsyncState::RunVsync; in LeavePendingVsyncState()
122 RunVsync, enumerator
134 if (mInputVsyncState == InputVsyncState::RunVsync) { in ShouldUseHighestPriority()160 if (mInputVsyncState == InputVsyncState::RunVsync || in WillRunVsync()172 mInputVsyncState = InputVsyncState::RunVsync; in LeavePendingVsyncState()
592 this, &GLXDisplay::RunVsync); in EnableVsync()624 void RunVsync() { in RunVsync() function in GtkVsyncSource::GLXDisplay
583 this, &GLXDisplay::RunVsync); in EnableVsync()615 void RunVsync() { in RunVsync() function in GLXVsyncSource::GLXDisplay
743 this, &GLXDisplay::RunVsync); in EnableVsync()775 void RunVsync() { in RunVsync() function in GtkVsyncSource::GLXDisplay
774 mVsyncTask = NewRunnableMethod(this, &GLXDisplay::RunVsync); in EnableVsync()810 void RunVsync() in RunVsync() function in GLXVsyncSource::GLXDisplay
766 this, &GLXDisplay::RunVsync); in EnableVsync()798 void RunVsync() { in RunVsync() function in GtkVsyncSource::GLXDisplay