Searched refs:RuntimeHeapIsBusy (Results 1 – 25 of 67) sorted by relevance
123
54 MOZ_ASSERT(JS::RuntimeHeapIsBusy()); in GCZonesIter()
142 if (!JS::RuntimeHeapIsBusy()) { in initForTenuredIteration()
185 MOZ_ASSERT(!JS::RuntimeHeapIsBusy()); in IterateGrayObjects()
168 MOZ_ASSERT(!JS::RuntimeHeapIsBusy()); in AutoEnterCycleCollection()432 if (JS::RuntimeHeapIsBusy()) { in IsIncrementalBarrierNeeded()
416 MOZ_ASSERT(!JS::RuntimeHeapIsBusy()); in checkAllocatorState()499 MOZ_ASSERT(!JS::RuntimeHeapIsBusy(), "allocating while under GC"); in refillFreeList()
1167 MOZ_ASSERT(!JS::RuntimeHeapIsBusy()); in setMarkStackLimit()1560 MOZ_ASSERT(JS::RuntimeHeapIsBusy()); in maybeTriggerGCAfterMalloc()1599 if (JS::RuntimeHeapIsBusy()) { in triggerZoneGC()1866 MOZ_ASSERT(JS::RuntimeHeapIsBusy()); in queueUnusedLifoBlocksForFree()1872 MOZ_ASSERT(JS::RuntimeHeapIsBusy()); in queueAllLifoBlocksForFree()2909 MOZ_ASSERT(JS::RuntimeHeapIsBusy()); in ~AutoHeapSession()3791 MOZ_RELEASE_ASSERT(!JS::RuntimeHeapIsBusy()); in checkCanCallAPI()4096 MOZ_ASSERT(!JS::RuntimeHeapIsBusy()); in minorGC()
140 if (!JS::RuntimeHeapIsBusy()) { in initForTenuredIteration()
437 MOZ_ASSERT(!JS::RuntimeHeapIsBusy()); in checkAllocatorState()533 MOZ_ASSERT(!JS::RuntimeHeapIsBusy(), "allocating while under GC"); in refillFreeListFromMainThread()
190 MOZ_ASSERT_IF(JS::RuntimeHeapIsBusy(), isInList()); in trace()
55 MOZ_ASSERT(JS::RuntimeHeapIsBusy()); in zone()
383 MOZ_ASSERT(!JS::RuntimeHeapIsBusy()); in unput()394 MOZ_ASSERT(!JS::RuntimeHeapIsBusy()); in put()
438 MOZ_ASSERT(!RuntimeHeapIsBusy()); in scheduleGC()452 MOZ_ASSERT(RuntimeHeapIsBusy()); in changeGCState()
181 MOZ_ASSERT(!JS::RuntimeHeapIsBusy()); in IterateGrayObjects()
198 if (!JS::RuntimeHeapIsBusy()) { in initForTenuredIteration()
418 MOZ_ASSERT(!JS::RuntimeHeapIsBusy()); in checkAllocatorState()514 MOZ_ASSERT(!JS::RuntimeHeapIsBusy(), "allocating while under GC"); in refillFreeListFromMainThread()
246 MOZ_ASSERT(!JS::RuntimeHeapIsBusy()); in destroyRuntime()693 if (JS::RuntimeHeapIsBusy()) { in onOutOfMemory()
240 MOZ_ASSERT(!JS::RuntimeHeapIsBusy()); in destroyRuntime()694 if (JS::RuntimeHeapIsBusy()) { in onOutOfMemory()
243 MOZ_ASSERT(!JS::RuntimeHeapIsBusy()); in destroyRuntime()689 if (JS::RuntimeHeapIsBusy()) { in onOutOfMemory()